Brendan Coots
Forum Replies Created
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Brendan Coots
July 1, 2007 at 3:39 pm in reply to: Whats the best way to bring in large video clips that you only want to use a little of?After Effects will only consider the portion of the clip you are currently using, so render times shouldn’t be effected by bringing in large clips.
This approach would definitely be preferable to rendering out a smaller portion of your master clip for use in AE, as that would introduce yet another level of recompression, RGB/YUV conversion issues etc.
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The PD150 does progressive scan, so shooting sideways is definitely a good option. I do it fairly often with our HVX200. Just make sure to shoot progressive so you don’t have to contend with interlacing issues, and whatever you do, DO NOT shoot in widescreen mode unless your camera has native 16:9 chips which the PD150 does not. For most cameras without native 16:9 chips widescreen mode simply stretches the image, which will cause major problems when it comes time to extract your key.
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This does it, although I make no claim to how easy it is to use, workflow etc.
If you look in the plugins portion of the link there is an RGB to XYZ coversion plugin as part of this app.
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Brendan Coots
June 29, 2007 at 8:24 pm in reply to: How do i move Compositions from Project to Project?As you said, you should just import the project and delete the stuff you don’t want.
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I hate to say it, but this is often associated with using cracked software.
If you are certain your version is legit, you may try trashing your user preferences or even reinstalling AE.
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It could simply be that your editor exported them incorrectly as letterboxed instead of 720×480 with 16:9 pixel aspect ratio
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Most people render their animations out of After Effects using the Quicktime Animation Codec. It’s lossless so the files are full quality, and it supports an alpha channel.
Be warned, however, that the files will seem a little large if you’re used to dealing with DV files.
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I have tried both boot camp and parallels, and I must say boot camp is better. Unless I am missing some setting, Parallels divides up your system resources between OSX and itself (since they are both running at the same time). This means when working in Windows you will only get half of your available RAM, which is obviously not good.
It also buries any files created in Parallels/Windows in a way where I can’t find them from OSX, so if I ever uninstalled Parallels or something crashed, I would lose all my work done on the Windows side.
With Boot Camp, it’s a separate partition so you DO have to share drive space, but other than that it worked very well, and all files were exposed so that you could recover them from OSX if Windows crashed.
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I’m a really big fan of all Dell Ultrasharp LCD monitors. Most LCD monitor manufacturers get the actual LCD panels from other suppliers (i.e. they don’t make the actual LCD panels themselves, they just provide the guts and casing). Some brands use cheaper, low quality panels but the Dells are very nice, and use the same panels found in more expensive monitors.
I have purchased probably 10 Dell Ultrasharps, including the 24″ models, over the past 5 years and have never once received any with even one dead pixel. That is pretty unheard of when it comes to LCDs.
I know I sound like a Dell spokesman or something, but while I don’t prefer their computers their monitors really are a good buy, and are second only to the much more pricey Apple Cinema Displays.
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“extrapolating an hourly rate to a yearly income for a freelance employee is inappropriate. It’s a convenient but innacurate device which makes it appear that your contribution to his/her salary is higher than you’re actually paying.”
That’s mostly true, especially once self-employment taxes and insurance are factored in. But the point remains that to keep my After Effects seats filled, that’s how much I pay per year.
I insist on paying artists well because I respect and value good artists, but the term “good pay” is highly subjective as this thread has revealed.