Bob Peterson
Forum Replies Created
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Vegas doesn’t cost anywhere near what a Toyota vehicle costs. If it did, then there would be lots of room to howl. However, if that were the case, you could be sure that it would take a looooooong time before revisions were released to the public.
Let’s get it back into the right ballpark. This is software. No one that I know of in a professional IT position would ever accept a new release of software without extensive testing to see if it works. If, after extensive testing, problems are found, the problems go back to the vendor and the software is not installed. IOW, all new software is installed on a tentative basis. If it doesn’t work, you drop back to the last good release. Does that excuse Sony for delivering new versions with bugs? Of course not! However, it is a fact of life that new software releases may have new bugs. No manufacturer is immune from that. A prudent business cannot blindly install a new release and put themselves out of business.
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The problem I have with multicam is that I have properly aligned the multiple tracks so that they are in synch before using multicam. Multicam then removes the separate tracks when it is invoked. To overcome this problem, I duplicate the tracks and null the duplicate before invoking multicam. Then I can always return to the original synchronized tracks.
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Since QuickTime is opening tif files, I would not count on superior quality. I prefer PNGs which, like tifs, are a lossless compression format. Vegas likes PNGs, JPGs, or Targa.
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I continue to scratch my head about why QT is called to handle tifs. Surely Sony knows that tifs are an Adobe format? Are they simply not interested enough to read and process the image themselves? Apple and Adobe are not on the best of terms these days. BTW, tif is my preferred format unless I am going to Vegas. Then I must convert to PNG.
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The black bars simply mean that the photos are not properly cropped to fit your selected video output. The vertical dimension does not seem excessive, so it could be that your source is not as good as you think it is. The other possibility is an error in the project settings.
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I don’t think you can apply controls while recording, but that is a very good question. I control my input volume by running things through a preamp and a mixer. I can control volume from either one or by using both. I do need to make a test pass to get the volume set at a good level. BTW, I am recording via Sound Forge, so my volume meters are a bit more useful.
For field recording, I use an M-Audio Microtrack 24/96 field recorder. It shows me when volume is loud enough by flashing a green light, and when volume is clipping by flashing a red light. I just have to keep the green light on, and the red light off. It records audio on a compact flash card, so it is a simple matter of copying a file to move a recording onto the computer.
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Bob Peterson
May 11, 2010 at 2:56 pm in reply to: Screen capture software that gives quality results in Vegas or any NLE neededCamtasia may be in there somewhere for a few seconds, but most of the 1/2 hour was spent on Ultima S creating still photo montages. Did I miss something? Is Camtasia aimed at still photos? I have been assuming that it is a video capture program.
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You really should resize all those images within Photoshop. They should be sized and cropped properly before bringing them into Vegas. Vegas is aimed at video. Its forte does not lie in still image processing.
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I believe that the best practices in Photoshop is that you NEVER flatten your primary image. If you do, you will never again be able to adjust the original image to correct problems that you may not see today. If you flatten, best practices says that you save the flattened image to a new file. That is precisely what Vegas does when you render a project to produce a ‘final’ result. The render produces a new file, but does not destroy all of the adjustments and settings that were used to create that file.
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Bob Peterson
April 28, 2010 at 11:39 pm in reply to: Best PNG or JPEG settings to use in Vegas, from PhotoshopOK, I’ve read both links. DSE does not say that Vegas prefers jpegs. He does say that it prefers jpgs, pngs, and targa. So, I will repeat my point. Pngs are preferable to jpgs because jpgs compress the image file and introduce artifacts. Pngs are a lossless format, and are capable of preserving transparency. Certainly the size, in pixels, needs to be reasonably small, but that is true for all of the file types.
I do not understand why you think that jpgs will save memory. Are you saying that Vegas keeps a jpeg in its fully compressed state when the image is in the computer’s memory? That would be a new one for me. I certainly do not think that Photoshop does anything like that. My understanding is that jpeg compression is used only for disk storage and file transfer. It is fully expanded prior to viewing.