Forum Replies Created

Page 8 of 15
  • Björn Marl

    March 17, 2006 at 9:00 pm in reply to: ATOMIC BOMB

    this depends on the shape you use for particles.
    Also 8 GB won’t help you much unless you use CINEMA 4D 64 Bit on Windows XP 64 Bit. Otherwise the maximum RAM you get for CINEMA is between 1.6 and 3.8 GB depending on system and configuration.
    If you want to use more then 100.000 particles you have to increase the limit in the TP settings.
    Cheers
    Bj

  • Björn Marl

    March 17, 2006 at 7:20 am in reply to: ATOMIC BOMB

    Check the TP rolling emitter preset that comes with 9.5 and TP.
    Should be a nice base for this.
    Cheers
    Bj

  • Björn Marl

    March 14, 2006 at 3:44 pm in reply to: A tiny cone object

    Sorry, i can’t reproduce that. If i create a cone with 7 units height and 15 units bottom radius the tip is sharp.
    Maybe your camera is heavily distorted? Please try to parallel view and back to perspective to check for this
    Cheers
    Bj

  • Hi,
    maybe check XB 111
    https://www.xb111.de/
    Cheers
    Bj

  • You can solve this with a bit of Xpresso using the polygon node, the normal output for the polygon and the vector2HPB node.
    Cheers
    Bj

  • Björn Marl

    March 10, 2006 at 9:30 pm in reply to: Coordinate Windows?

    All coordinates you see in the AM are local. This means they are relative to the parent. If the object is on root level then the local coordinates are identical to world coordinates.
    Example:
    Create a cube and a pyramid. Put the pyramid under the cube as a child. Then move and rotate the pyramid a bit. Now select the cube and move and rotate it too, but not identical to the pyramid.
    You will notice that the pyramid will follow the movements of the cube and stay in the same relative position. This relative position/rotation are the local coordinates.
    In the coordinates manager you can choose between local or global coordinates. Select the pyramid and have a look at the CM. Change between local and global display for the CM and watch the change in values.
    Mathmaticaly the global position of the child is the local position vector of the parent plus the local position vector of the child.
    Cheers
    Bj

  • Björn Marl

    March 10, 2006 at 8:30 pm in reply to: Coordinate Windows?

    Different to the AM the coordinates manager can work with points, polygons and edges and is able to switch between world and local coordinates.
    Cheers
    Bj

  • Björn Marl

    March 10, 2006 at 8:29 pm in reply to: audio to edit to

    In the timeline you can add a sound track and assign a sound to a sequence.
    The level of the sound will be shown as a curve so you can adjust your animation to it.
    Final compositing of sound and animation has to be done in postproduction.
    Cheers
    Bj

  • Björn Marl

    March 7, 2006 at 9:40 pm in reply to: access to pla vertex coordinates

    It’s in the manual and quite easy to use.
    Cheers
    Bj

  • Björn Marl

    March 5, 2006 at 12:59 pm in reply to: access to pla vertex coordinates

    The point node should do the trick. It gives you access to individual points of a polygon object.
    Cheers
    Bj

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