Forum Replies Created

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  • There’s a plugin called CineCAT for C4D that does tracking. You can download the demo and see if it would work for you.

    https://www.viscoda.com/index.php/en/downloads/demo-software

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 11, 2012 at 12:17 am in reply to: Can’t Render With Cinema 4d?!?

    Are you clicking the Save box in the Render Settings and having this problem, or are you rendering to the Picture Viewer without the Save box being checked and trying to save after the animation has rendered out into the Picture Viewer window?

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 10, 2012 at 9:11 pm in reply to: Dual Monitor Setup

    Yes, it’s possible. I have mine set up that way. Are you referring to how to set up the dual monitors or how to get C4D across both screens?

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 5, 2012 at 8:47 pm in reply to: Cinema 4d viewport problems

    Hi Jim. If you want to revolve around a specific object in R13, place your cursor on the object. Then, hold down the alt/option key (on a Mac, not sure about PC but it’s the standard key on the keyboard you hold down while navigating). With the key held down, left click and move your mouse in the direction you want to rotate the view. While you are rotating, the cursor will turn into a little “+” sign.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 5, 2012 at 6:09 am in reply to: Constant Animation Issue..?

    If you change the keyframe interpolation at the beginning and end from Spline to Linear, you’ll get the effect you’re looking for.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 5, 2012 at 12:43 am in reply to: Cinema 4d viewport problems

    What version are you using? In R13 if you’re holding down the alt/option key and wanting to rotate around a specific object, place your cursor directly on that object and you will be able to rotate around it. If you don’t have your cursor placed on it, you will rotate around whatever object you do have the cursor on.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Have you checked that you didn’t accidentally set the Particular layer to be 3D with the 3D Layer switch? I’ve done that before without thinking and had similar results to what you are experiencing. Also, as far as 3D programs go, Blender is free and a pretty darn good 3D program. I think you can also get a free 30 day fully functional demo of Cinema 4D at maxon.net.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 4, 2012 at 11:51 pm in reply to: Depth of Field in post – Front Blur issue

    Actually, looking closer at the top image, I can see aliasing on all the balls. It doesn’t seem to have a problem if they are not near the border, but when they are it looks like it’s an issue. I’d set my Anti-Aliasing to Best and at least 2×2 min and 4×4 max and see if that works.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    April 4, 2012 at 11:47 pm in reply to: Depth of Field in post – Front Blur issue

    This is just a guess here, but what were your anti-aliasing settings in C4D for the original image? Looking closely at the original image, I can see aliasing right in the same spots you have the arrows pointing in the bottom image. Perhaps this is causing the depth pass to not interpret the distance as accurately as it should. Maybe try setting your anti-aliasing in C4D a little higher and see if that works.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    January 24, 2012 at 4:14 am in reply to: Nebula pyrocluster or not?

    You could use some different color volumetric omni lights to be stars in the nebula, then in the light’s options in the Noise section, change Noise to Both. Then, go to the Visibility section and increase the % of dust. Try maybe 30% to start and adjust from there. Also, adding Lens Effects may help the lights look more star-like.

    This may not be a perfect solution, but will definitely help add to the nebula look.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

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