Forum Replies Created

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  • Bill Kelly

    August 30, 2011 at 11:18 am in reply to: Dynamics; car falling thru ground

    Take all the individual parts that need to be together as one object and group them into a Null Object. Apply the Rigid Body Dynamics tag to the Null Object. Repeat for each group of parts, keeping all the Nulls inside the car object.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 30, 2011 at 7:11 am in reply to: Dynamics; car falling thru ground

    On the Floor try deleting the tag, then right click on the Floor in the Object Menu, go to Dynamics Tags, and choose Dynamics Body.

    Or, in the Simulation menu, choose Dynamics Tags >> Create Collider.

    Either one should work.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 24, 2011 at 8:42 am in reply to: Video texture C4D

    Are you using version 11 by chance? There was a bug with adding video into textures. If you update all the way to the final version 11 update I believe it was fixed.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 17, 2011 at 2:27 am in reply to: Real New to C4D, Unwrap and texture advice?

    You’re welcome. Glad it helped!

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 15, 2011 at 3:13 am in reply to: How to do this “triangular floor” effect ?

    You could probably do it in Trapcode Form. Make a triangle in a 2D layer and use that as your particle.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 15, 2011 at 2:52 am in reply to: New Comp from Timeline

    Duplicate your original comp and open the duplicate in the timeline. Go to the point in your timeline where you want this new comp to begin. Hit the “B” key. This sets the beginning of your work area. Go to where you want the end of this new comp to be and hit the “N” key. This sets the end of your work area. (You may already know this, but I’m saying it just in case)

    Now, up in the bar on top click “Composition”, then choose “Trim Comp To Work Area”. That should do it. I think you can also right click in the timeline comp and select it that way also.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Do a Shift+R render in your Perspective window. You’ll get a similar message but it will tell you what file is missing in what texture. From there just try opening the texture and clearing it and loading it up again. Is it possible you’ve moved that file from the place on your hard drive where it originally was?

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 15, 2011 at 1:42 am in reply to: adding bevel to simple extruded text

    This tutorial should help you out with the texture only being applied to the sides:

    https://www.webdesign.org/3d-graphics/tutorials/cinema-4d-extruded-text-tutorial.4983.html

    I’ve always used fillet to bevel the text, so I haven’t really looked into other options there.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • If you have Final Cut 7 installed on your system, ProRes 4444 would be another choice to work with. It supports alpha channels. I usually use Animation or PNG also, but ProRes 4444 would be an alternative you could try.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

  • Bill Kelly

    August 14, 2011 at 6:33 am in reply to: Shadow problem

    Also, you should go into Render Settings, then Options and turn off the Default Light.

    To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com

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