Forum Replies Created
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Bart Straman
November 30, 2007 at 6:42 am in reply to: preventing unknown errors that occur during editinghi
i would like to keep pp2 because i’m using it next to After effects. (editing in PP2 en animatie/color correct/cool stuff doing in AE)
those products you named arn’t as familiar with me as pp2
mayby someone can tell my why it has problems with mpegs (after effects doesn’t have that problem)from adobe , they say that pp2 does supprt mpeg:
MPEG-1, MPEG-2 (.mpg, .mpeg, .mpe, .m2v)
https://kb.adobe.com/selfservice/viewContent.do?externalId=332612and all my mpeg’s are running normal in pp2, no weird things at all.
Bart
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heey
i agree, because you can make a door you like with some cool brushes in photoshop. then mask it the right way like your actors is drawing it (in AE), only then he has to open it. and yeah, opening a door were actualy isn’t one can be tricky to convince, and perspectives are a point to look at. further more is that the door shoot be before your character when opening, so you have to greenscreen your actor. and put him behind it or you can rotoscope the door.
so as yikesmikes discribes should be one of the easies way’s.
only the look’s of your door isn’t realy cartoonlike, more the running agains a wall effect. another cool thing is after your actor closes the door, make it dissapear by revealing your cloned piece of wall and then let the others guys run into itnice project though, alway’s fun to do 🙂
Bart
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Bart Straman
November 22, 2007 at 7:39 am in reply to: How can you get a motion blur when panning with 3d camera?heey
mayby a force motion blur will work as wel.
Bart
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hi
the “house” forcefield is here:
https://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=42628
Bart
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okey you’ve got a point there. on a DVD mayby it’s easier to just split them, and make some fancy menu for it 🙂
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put them all in one comp as i described, you can make changes in every seperate comp and it will update in your final comp!!.
then render your final comp and your done 🙂Bart
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I want to combine the three compositions into one long presentation. What would be the best way to do this
heey, very simple. make a final comp wich is as long as the three comps together. then pre-compose (if you don’t know what this is and how, see the After effects help) each of your other comps and then you can put them in your final composition. (copy past, or select move to final comp when you precompose it, i thought that is also one option)
am afraid of what might happen if I try to output a file this long in after effects. I want to keep the highest quality possible. Everything was created in after effectsso your final comp is 15minutes long. that’s gonna fit on a dvd, play with the export settings, or search this forum for best settings for DVD output.
Bart
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Bart Straman
November 13, 2007 at 6:05 pm in reply to: Any way this could be animating using expressions to link rotation to audio?Oohwyea the part for linking the audio keyframes to your animation rotation stay’s the same. it’s very simple to do so yeah.. 🙂
other idea; make al the bottles jump to the beat, that’s even cooler, than mayby in 3D space make them bouch in front and to the back, always cool to do. you can also add some elements that bounce to the beat
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Bart Straman
November 13, 2007 at 5:47 pm in reply to: Any way this could be animating using expressions to link rotation to audio?oohw, for detailed discription how to use. see their website or search this forum.
it does a much better job of analysing the sound. you can set up just wich sound to analyse (for instance the bass, or only the midtones, or only the voice). and then convert them to keyframes.it does a better job then that from AE itself, because that ” audio convert to keyframe” makes they keyframes and thus the animation a split second behind the audio what you hear, what you realy don’t wanna have.
it’s an expansite plugin, but a very good oneBart
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Bart Straman
November 13, 2007 at 5:16 pm in reply to: Any way this could be animating using expressions to link rotation to audio?hi
it’s a thousand years back time sinds i used that option (i’m using the trapcode soundkey’s now). but, you can pickwhip the audiokeyframes value to your rotation value (alt click for expression, then pickwhip)
then, if nessecary at behind the expression a multiplation, or devide by 10 or whatnever neccecary to make the animation work right.and by the way, i can understand why your producer wan’t to change the music, it’s just, hmm, very “bad” and the fact that you’ve must have heart it like 100x to make the animation scares me. the thing i don’t understand is why your produceren did’t come with the right music in the beginning.
good luck
Bart