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Activity Forums Adobe After Effects creatign a bubble sheild (like in halo 3)

  • creatign a bubble sheild (like in halo 3)

    Posted by Fabiano Chaves on November 16, 2007 at 2:05 am

    hey guys! hows it going! listen iwanted to ask a little somethign somthign about a nice effect i saw in the halo 3 game for the xbox 360. link provided below. but the shield is force feild like, transparent, glassy, and hexagonal lookign thing with a blue or orange tint to it. it would be very nice to recreate, and score me some bonus points on my next assignment(im still in highschool). i would assume to use a displacement map obviously, but then i wouldnt know where to take it. i saw soemtiem ago a tutorial on how to make a force field around a house, but it was a plain round thing, and i cant find that tut no more … help suggestions hints advice any response would be nice. i tried searchign google for some answeres but stupid cheats for the video game coem up instead!

    link: https://xbox360media.ign.com/xbox360/image/article/782/782945/halo-3-20070424034258028.jpg

    to see the nature of it and how it works youtube is loaded

    Randy Mcwilson replied 18 years, 5 months ago 5 Members · 7 Replies
  • 7 Replies
  • Bart Straman

    November 16, 2007 at 2:49 pm
  • Fabiano Chaves

    November 16, 2007 at 10:24 pm

    thanx for that but cna anyone help me acheive the bubble sheild liek in halo 3?

  • Fabiano Chaves

    November 16, 2007 at 10:44 pm

    thanx for that but can anyone help me acheive the bubble sheild liek in halo 3?

  • Graham Quince

    November 17, 2007 at 8:55 am

    You could create an image map for CC Sphere which matches the hexagonal look. Once you have your sphere you’d have to mask out the section which passes through the ground.

    Whatever’s inside would need to hide the back of the sphere, so you might want to cut your subject out and have them and the sphere in 3D. Alternatively, you could make the backhalf of the sphere texture transparent, so you only see the shield which faces the camera.

    You have to play around with displacement mapping, but you could probably get away with a simple spherical one behind the shield texture.

    hope that helps

    Graham

  • Fabiano Chaves

    November 18, 2007 at 2:06 am

    thats a good idea. i think im going to have to find a 3d program, learn that real quick, make myself the bubble in 3d, and import it to AE, cc sphere shur isnt cutting it. but i would have to render it out in black and white so i could use it as a displacemtn map? or would i leave it in color so it would have the yellowish glow? i need to play with it. anyone know a good program to use, i mean one that will get this done but i dont have to take a 6 month course on how to use it? or maby a different approach?

  • Austin Reeves

    November 19, 2007 at 5:08 am

    I thought this would be a fun test, so here is what I came up with after fiddling for about an hour or so:

    Force Bubble Test (low bandwidth)

    The effect was done w/ Zaxwerks Invigorator Pro.

    Basically:

    -Create Sphere Primitive in Invig
    -Colord Green
    -Add Galvanized Steel Texture Map
    -Create Matte comp using solids and “Cell” texture w/ evolution to give the slow organic movemnt
    -Map Transparency to Matte comp
    -Use Trans Map to cut off bottom and for “reveal” at beginning
    -Map reflections of sphere to BG comp (still image in this case
    -Use Glow fx on adjustment layers to give the bloom effect w/ bubble first appears. This tracks w/ trans map
    -Displacement Mapping was done using the alpha of the Invig Sphere, using curves to extract the shadow out of the alpha and solidify the sphere.
    -Render

    Everything is Camera aware so you can reverse track your footage to have your bubble follow your target. I went w/ the cell texture rather than the “pentagon” look in Halo, just liked the organic nature. Besides, it was just a Proof of Concept. Let me know what you think.

    Austin Reeves
    AR&C Productions

  • Randy Mcwilson

    November 24, 2007 at 4:04 am

    Here is what I came up with. Not perfect, but it has possibilities. It is easy to customize where the Force field intersects the ground by manipulating 2 masks, on clearly labeled layers. The comps are labeled as well.

    https://defendyourfaith.com/After-Effects/Force-field.aep

    Hope this is of some use!
    -Randy

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