Forum Replies Created

Page 5 of 18
  • Antony Buonomo

    September 17, 2009 at 1:00 pm in reply to: ‘regaining control’

    I guess I am asking; how do you turn off an expression?

  • Antony Buonomo

    September 16, 2009 at 6:32 pm in reply to: Collapse transformations and animating a shadow

    I appreciate what you’re saying Dave, however I don’t think it’s an issue of size. The shape looks fine with a certain combination of switches but I can’t get it to look fine AND have an animated shadow. Either I get a clean shape and a still shadow (sometimes no shadow) OR an animated shadow and a fuzzy shape.

  • Antony Buonomo

    July 18, 2009 at 9:07 am in reply to: How to quickly cycle through text?

    1. Make a text layer
    2. Twirl down the text parameters
    3. Keyframe the ‘Source Text’ parameter

    A

    Vertigo Productions
    https://www.vertigo.co.uk

  • Antony Buonomo

    July 11, 2009 at 3:59 pm in reply to: Stage lights

    Bianca

    If you want to actually see the lights, probably your best option is to use Lux from Trapcode. Just go to the Red Giant page to download a demo, it may be what you want.

    Antony

    A

    Vertigo Productions
    https://www.vertigo.co.uk

  • Antony Buonomo

    July 11, 2009 at 2:29 pm in reply to: Particular2

    No Steve, I have just checked and it’s the same when I change the emitter to Point. I have changed various parameters and the problem persists; shading – (on and off, and Light Falloff), transfer mode, orient to motion and custom particle type – (sphere, sprite, textured polygon etc.)

    UPDATE: I think I’ve found the culprit, but I can’t reproduce it. It seems it was caused by having a very particular shape in the ‘opacity over life’ box. The shape I had was solid until about three quarters through the life of the particle, then a tiny vertical drop (about 10% of the height of the box) and then a downward slope through to the end.

    I have been trying to draw that shape again to reproduce the effect, but I can’t. I guess I’ll just have to try and remember this if I ever see that problem again.

    A

    A

    Vertigo Productions
    https://www.vertigo.co.uk

  • Antony Buonomo

    July 11, 2009 at 1:33 pm in reply to: Particular2
  • Antony Buonomo

    June 22, 2009 at 10:58 am in reply to: Creating HBK’s fireworks

    Tell us you read the manual. Please.

  • Antony Buonomo

    June 8, 2009 at 11:08 am in reply to: Motion Graphics Workflow

    Don’t forget that your ‘duplicates’ (with each of the different text items) can contain a nested pre-comp that points back to a single animation. That way you still only need to tweak one comp when changes are needed.

    Cheers

    A

    Vertigo Productions
    https://www.vertigo.co.uk

  • Antony Buonomo

    May 22, 2009 at 6:02 pm in reply to: ‘Tracer bullets’ expression?

    Thanks very much Kevin! That worked really well. I duplicated the emitter and then parented them both to a null. I now have a pair of front mounted guns that I can move around together and attach to the appropriate tracking point. I guess it’s not quite how I envisaged doing it but it works and looks good.

    Thanks again.

    A

    Vertigo Productions
    https://www.vertigo.co.uk

  • Antony Buonomo

    May 20, 2009 at 6:10 pm in reply to: ‘Tracer bullets’ expression?

    Thanks guys, I will check out that tutorial. And thanks Kevin for that tip about the light, I knew I could use a light as a motion path for Particular but I didn’t know about the other controls. As it turns out it is proving difficult to use that technique on the piece of test footage that has been given to me, it seems to be difficult to ‘aim’ the particles so that they looked like they are disappearing into the distance and still follow the natural direction of the plane by using two trackers, nose and tail. In principle it ought to work, and be easy, but I haven’t quite nailed it yet.

    The shot I have been given has the camera mounted on the side of the plane, looking forward and showing most of one wing. I have simply tracked one point near the nose and stuck the emitter (using ‘Directional’) to that. I am manually fiddling with the XYZ rotation parameters until it looks right. Can you see any way of using another tracker, further back on the fuselage (to give me a straight line along the plane), somehow taking this information and plugging it into the rotation parameters so that the particles always shoot along the planes axis?

    Cheers

    A

    Vertigo Productions
    https://www.vertigo.co.uk

Page 5 of 18

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy