Anthony Dupsta
Forum Replies Created
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OK I will do it in a real 3d program. I have 3dstudio, Maya and XSI. How do I export my AE camera to any of these 3d apps?
Do you know? -
Well I am fired now, no answers, no sleep for the last week. Total melt down.
Guess I will take up lawn bowlingHere is a link to the error that has stumped the COW.
https://img339.imageshack.us/img339/4198/error1wd6.jpg
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Render a image seq, import into Ill. and create vector based imaages using live trace. Would that work? Or is that backwards?
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Anthony Dupsta
June 28, 2007 at 9:14 pm in reply to: hollywood FX – cords,ropes,string on a actor. how to get rid of them in AEPainting it can be tricky, you will see chatter.
There are some cheesy wire removal plug-ins that sometimes will do the job if the shot is not to close to camera.
Honestly I am not sure if AE is the desired app for this job, not to say it isn’t done. But you did say “Hollywood” and Hollywood doesn’t use AE to do wire removal.
I would like to read more about AE and wire removal. Pleas do post links. -
Anyone think this might be a memory error and not a photoshop error?
Can’t shake it out.
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I am still trying to trouble shoot this Photo Shop error.
I am just not sure if this is a memory issue, I am sure spinning my wheels here.
The photo Shop error seems so broad. I am not using any pic files or CMYK color space. Again I’m trying to translate this error, unfortunately it isn’t giving me a place to start. Grrr.Please let me know if you can help me out.
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Aharon,
So I have been able to dump the cache every frame and I have gotten a couple boxes to render for me on the farm. So it isn’t the best work flow but it is working. Again thanks, I am good to go.The large precomps initially didn’t pose a problem. But they have gotten heavier.
The only justification I can come up with on why so big. A 2k final comp that has a matte painting precomposed tracking from left to right or top to bottom needs to be around that size, but yes I should have cropped it into smaller comps and stayed away from such a large precomp, got it.. Lesson learned.My process for cropping it is this. I take the PSD file into PS. Set guides, snap the Crop to the guides, save each cropped image as a new psd file, not tiffs or Targas, import that new layer and try to piece them back together by eye. Parent them to a null which is parented to a master null.
How would you go about piecing them back together with more precision? I just line up the frame of the layer to the outside of the edge of the comp. -
The ducks are flying backwards
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Aharon,
I really do appreciate your advice. I have been beating myself over this. I don’t usually work in this resolution so my standard work flow has failed me. Thanks for your work around suggestion.
I usually precomp most of my work so my master comp is manageable.So I have built this 5K precomp, included with a matte painting broken into smaller child images and parented, like you have described(but I still have a 5k precomp…dooh).
In this primary 5K precomp I have created an entire world with animated layers, water, boats, lights, people. Lots of elements, you get the idea.
That precomp goes into a 2k master comp that we boom the camera from top to bottom.
To take that entire 5k world out of its precomp, into the 2K Master comp will be my next drastic step. -
Before I break this image up I am still trying to get AE to monster through this. Is there a way to allocate more than 2gigs of ram for AE and leave only 1 for the OS. I am a mac guy working on a PC, but I swear there was a 3gig switch you can code right?