Forum Replies Created
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Andy Stokes
July 3, 2006 at 12:24 pm in reply to: Matching AE camera rotation with footage of rotating object ?Thanks for all your responses..
I was unnescessarily complicating things.. Should be able to figure it our with Dans technique.
Cheers,
Andy -
Hi Chris,
Wow !! What can I say. Firstly it was great to read the long detailed explanation in your first email which I was just starting to get my head around.
Then I return after the weekend to find that you have actually gone and done it !! It’s very kind of you. Not to mention the other really cool / useful presets. I’m sure i’ll have hours of fun experimenting with them.
Thx alot for sharing these.
Cheers,
Andy -
Hi Ollie,
Mylenium is correct, you can’t import any models from C4D. But the camera / lighting integration works a treat for inserting additional elements into your scene. (It’s also great if you create seperate passes for shadow, specular etc)
1) In C4D render settings tick the “compositing project file” After effects.
2) Download the C4D plugin for AE (look on Maxon’s site)
3) In AE open the corresponding .aec file.
4) Voila. You will now have a timeline containing your (pre-rendered 3D scene) + camera, lights etc.Tip : placing (dummy) lights in your scene is a great way to position your AE 3d layers in the correct 3D space (via expressions / parenting).
Cheers,
Andy -
Hi Ollie,
Mylenium is correct, you can’t import any models from C4D. But the camera / lighting integration works a treat for inserting additional elements into your scene. (It’s also great if you create seperate passes for shadow, specular etc)
1) In C4D render settings tick the “compositing project file” After effects.
2) Download the C4D plugin for AE (look on Maxon’s site)
3) In AE open the corresponding .aec file.
4) Voila. You will now have a timeline containing your (pre-rendered 3D scene) + camera, lights etc.Tip : placing (dummy) lights in your scene is a great way to position your AE 3d layers in the correct 3D space (via expressions / parenting).
Cheers,
Andy -
Hi Chris,
Appreciate you taking the time to reply with your brainstorming. Some good ideas…
Here’s hoping tomorrow everything will fall into place… Hey there’s another idea.
Cheers,
Andy -
Hi Dan,
Actually I saw the last post and experimented with having one layer moving across the screen linked to the rotation of another layer. I was wondering if there was a way to have the rotating layer spin more when the position is fast, then if the object stops rotates back to 0 degrees with damping ?
I guess this is quite different, but I was just curious…
Regards,
Andy -
Hi Dan,
Actually I saw the last post and experimented with having one layer moving across the screen linked to the rotation of another layer. I was wondering if there was a way to have the rotating layer spin more when the position is fast, then if the object stops rotates back to 0 degrees with damping ?
I guess this is quite different, but I was just curious…
Regards,
Andy -
Hi Ryan / Dan,
As an addition to this is there anyway you might be able to set the rotation to return to 0 (with damping) when there is no movement ?
i.e rotate whilst moving, then once stops return to 0 ?
Cheers,
Andy -
Hi Ryan / Dan,
As an addition to this is there anyway you might be able to set the rotation to return to 0 (with damping) when there is no movement ?
i.e rotate whilst moving, then once stops return to 0 ?
Cheers,
Andy -
Hi all,
Thx for the great response + the .aep.. I have substituted the 3D figure for a camera I had shot on a turntable.. It works pretty well. One thing I wonder, is there a way to substitute the “revTime=”(manually insert time in seconds) for something that would automatically insert the acurate duration of the source object comp ? For example, my source comp with one full rotation is 2:13 duration (PAL 25fps), this roughly comverts to 2.55 actual seconds. It would be great if the expression could calculate the source’s length ? Any ideas ?
Cheers,
Andy