Forum Replies Created

Page 72 of 149
  • Andy Neil

    November 2, 2012 at 4:33 pm in reply to: Magnetic Timeline and Broadcast Programming

    I’ve tried it. It works for me.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    November 1, 2012 at 5:31 pm in reply to: Magnetic Timeline and Broadcast Programming

    OPT+CMD clicking to move the anchor for a connect clip is the feature called: Flexible Clip Connections

    Holding the ~ key while slipping, sliding, or moving a clip in the primary without affecting connected clips is the feature called: Override Clip Connections.

    Brett was most likely talking about the latter which is new to 10.0.6.

    Hope that clears it up.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    November 1, 2012 at 4:59 pm in reply to: Magnetic Timeline and Broadcast Programming

    I’m sure he meant “override clip connections” since flexible clip connections has been around a lot longer.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 31, 2012 at 5:29 pm in reply to: Magnetic Timeline and Broadcast Programming

    You can create a gap clip to place in the primary storyline up to the point where your close goes. Then you can use the overwrite command when editing to overwrite the gap until you get to the end. It’s kind of the same way you’d edit on FCP (only you don’t have to add slug at the beginning).

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 24, 2012 at 2:15 am in reply to: 10.0.6 slow down!

    There is at least one change in 10.0.6 that may affect projects that were cut on previous versions. Compound clips have been redesigned to ripple effects and changes through all edits in the timeline. If FCPX is trying to resolve that change in your project, it might account for additional work that it’s doing.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 24, 2012 at 2:11 am in reply to: 10.0.6 is out! Take some caution when updating…

    Persistent IN/OUTs now on clips. And the ability to select multiple ranges within a single clip. I’m not sure if I’ll use the multiple ranges much, but it’s still pretty cool.

    So far, I keep coming back to the multichannel editing. It’s the feature I’ve been looking forward to for the longest I think. Couple of things I noticed:

    You can’t change the channel configuration if you have a single channel selected in the timeline (makes sense)

    If you select the clip and change the channel configuration, it essentially resets the audio and anything you did to individual channels is wiped away. This also makes sense, but is a bit of a gotcha.

    Opening the audio components automatically places the cursor in range selection mode for the audio channels only. This is a nice time saver since you don’t have to select the tool to get on with editing individual audio channels.

    Tracks that have been turned off in the inspector for a clip do not show up as audio components in the timeline. However, if you then turn them on, they will appear.

    Selecting a range and hitting delete is analogous to the “disable” command. It’s not deleting audio in that range, its merely disabling it. This is important because if you then hit disable (V) for the entire channel, it will reset any deletion edits you’ve made to the channel. Therefore, if you want to mute a section of a track but you also want the ability to disable a channel temporarily while editing, you’re better off defining a range and dragging the volume down. Keyframed volume adjustments are not affected when the disable command is used.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 23, 2012 at 8:50 pm in reply to: 10.0.6 is out! Take some caution when updating…

    [T. Payton] “I thought at first it was toggle, but you have to hold it down. “

    Really? That’s strange. I could see it being a toggle if it were mapped to modifier key like say CMD+OPT or something, but it’s weird to hold down a regular keyboard character. I haven’t downloaded it yet because I’m at work, but I can’t wait to try it out later.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 23, 2012 at 7:28 pm in reply to: 10.0.6 is out! Take some caution when updating…

    Flexible clip connections is huge. You can now swap clips in the primary storyline without taking the connected clips along if you want to.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 19, 2012 at 6:40 pm in reply to: Retiming and using Generators ???

    Go back into your Motion project. Place a marker after the initial gfx fly-in. Right click and choose Edit Marker. Change the marker type to Optional Build In.

    Make sure there aren’t any Mandatory Build In Markers in the project already (since you said it was a modified, existing generator).

    In FCP add the generator to your project and in the inspector for the generator, uncheck the Build In button so that the initial gfx fly-in won’t be displayed.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    October 13, 2012 at 11:56 pm in reply to: Here’s what I want:

    [Dominic Deacon] “How do you set that (multiple source windows) up? Four years I used that software and never came across the function. “

    Select a clip in the browser and select Open in New Viewer. Then you can have a clip in the main source viewer, and other clips in independent viewers to edit into the timeline. As long as you have the screen real estate for it, you can do it.

    [Dominic Deacon] “You can ripple delete and ripple insert in FCP but as far as I’m aware you can’t just set the timeline to ripple mode and forget about it. Can it be done?”

    I don’t understand what you mean by a ripple mode. All NLEs have the capacity to insert and ripple delete clips in the timeline. They also all have the simultaneous ability to overwrite and delete leaving a gap. Can you explain how one would use a “ripple mode”?

    [Dominic Deacon] “The paradigm is different but I don’t see any advantage in overwriting and destroying the original clip. Why not just let it sit under there to be retrieved if necessary? It gets rid of the issue of clip collisions quite nicely.”

    Well, there’s a lot of things to take into consideration. For example, what do you do when two clips overlapping have different frame sizes and/or frame rates. Does the size of one bleed into the size of another? How do you determine which side overwrites the other? What about composites or blend modes applied to clips? What if you don’t want the clip on V3 to overwrite the clip on the other side of the edit? What if you lay over 5-6 or 7 clips on the same piece of timeline? When you delete the top clip, does it show the one below? What if you want a gap there? Do you have to select and delete the same section 7 times to get rid of all the clips you put in that spot? In addition, if you have the computer keeping track of all those clips beneath all those other clips, that’s going to be a very bloated database in any project over 20 minutes.

    Andy

    https://www.timesavertutorials.com

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