Andy Neil
Forum Replies Created
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I think he’s suggesting that Motion might become part of the FCPX application, which I don’t think is very likely at all.
Andy
https://www.timesavertutorials.com
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Assuming that your graphic’s card is at least compatible with FCPX, I would say that RAM is the most important of those three.
Andy
https://www.timesavertutorials.com
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[Aaron Rock] “From there you can trim it to the desired length, rather than FCPX automatically retiming it.”
That only works if you’re shortening the title. You can’t lengthen it that way. Just an FYI to the OP and anyone else who finds the thread.
Andy
https://www.timesavertutorials.com
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There are markers you can place in your motion project which can be edited (by right-clicking). If you set them to Build IN/OUT mandatory, you can force FCPX to always play those particular frames regardless of the length of the title.
I did a tutorial where I explain how to do this:
Andy
https://www.timesavertutorials.com
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I see my posts. You don’t? As far as your effect problem, did you create a motion project or a generator? Did you make sure to publish the generator so that motion saved it in the proper place? Did you relocate the project after you published it? Can you right-click the effect in FCPX and open it in Motion?
Andy
PS: If none of those things are your answer, can you upload the project so I can take a look?
https://www.timesavertutorials.com
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Andy Neil
July 28, 2013 at 8:58 pm in reply to: Are photorealistic particle effects possible in Motion?[Gareth Randall] “But crucially, I doubt that all of them did it without any external guidance or tuition whatever.”
Can’t speak for others, but when I started playing around with Motion, there were NO tutorials at all on the internet, and few books. Most of what I know in Motion I got through experimentation with the different elements (because I have the personality type that wants to understand how things work so I try different things). The other “training” I had was from what I knew of AE, and AE tutorials. I did a lot of reverse engineering of AE tutorials, figuring out how to build effects with behaviors where AE was using keyframes, but learning a lot about lighting and camera moves directly from AE users (AE and Motion are similar when it comes to lights and cameras).
Andy
https://www.timesavertutorials.com
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Andy Neil
July 26, 2013 at 12:32 am in reply to: Are photorealistic particle effects possible in Motion?[Gareth Randall] “Very few of us are Andy Kramer-style geniuses whose brains are wired in the sort of way that lets us work out how to do amazing stuff from scratch – we need to gain knowledge from somebody else. Show us how to build the basic effect and we can then build on that and develop our skills. But when it comes to Motion, the tutorials that would allow us to learn the basic skills of creating those more realistic or “organic” particle effects just don’t seem to be there.”
If you’re wondering why that is, it’s because there just aren’t as many Motion tutorials out there. AE has been around for 20 years. Motion’s been around for less than 10. AE’s user base is an order of magnitude larger than Motion and there are thousands of tutorials for it and hundreds of plug-ins available.
The specific effect you’re going for is dependent upon 2 basic concepts: animation of particles, and 3D cameras and lighting.
The first is simple to produce. Your dust particles can be easily animated in a random fashion and there are plenty of tutorials that address how. You don’t need to watch a tutorial on photorealistic particles to learn how to randomly animate them.
The “photo-realism” you’re looking for is tied to understanding how lighting and cameras work in motion. You can set up spot, point, or directional lights and then use a camera with shallow depth of field to view your particles. If your particles are set up in 3D space then they’ll travel in and out of the light and in and out of focus which lends to the realism you seem to be looking for.
There are tutorials out there that explain how a 3D camera works (I even have a couple), and ones that deal with lighting. You should be able to watch those and experiment. If I get time, I’ll build a tutorial similar to what you’re looking for, but if this is something you’re trying to figure out now, that’s what I’d suggest.
Andy
https://www.timesavertutorials.com
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[Don Smith] “I’m sorry I didn’t recall your exploding text tutorials. I had MBS’s on my mind since it had come out that day.”
Ha, no worries. It’s 3 years old after all. I’m glad Mark updated it for Motion 5. I noticed his tutorial today as well on my twitter feed.
Mine’s a lot longer, mostly because I can’t seem to shut up when I do these tutorials. Regardless, I’m glad you enjoy them and the Replicator one. Lot of cool tricks in that one even though it’s another long one.
One of these days though, I’m going to master the under 8 minute tutorial. But as Aragorn said, “It is not THIS day.”
Andy
https://www.timesavertutorials.com
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Are you just trying to drag a gradient style into the viewer? Or are you trying to apply the gradient to a layer.
If you want a gradient in the viewer, go to your Library tab and then select the Generators category (not the gradient category). Inside the generators category you should see a gradient color generator. Drag that into your project. In the inspector, you should then be able to select the gradient style button and choose the gradient style you want.
Hope this helps.
Andy
https://www.timesavertutorials.com
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I also created a tutorial on this effect back in 2010. It’s using Motion 4, but the concept hasn’t changed.
Mark even uses a similar technique to the animation as mine.
Andy
https://www.timesavertutorials.com