Forum Replies Created

Viewing 61 - 70 of 144 posts
  • Andy Kiernan

    October 8, 2021 at 8:15 am

    either animate a black bar scaling on x in a precomp, then animate the precomp moving on x and duplicate, or, animate a black bar scaling on x and use the repeater and animate offset?

  • Andy Kiernan

    October 5, 2021 at 7:31 am

    Hi Rob,

    Sorry, I should have said, no, only one of the units has a USB-c neither have a thunderbolt.

    I think my only hope in this regard is to either swap the graphics cards for 3090s (if they do really exist) and free up some space for a new network card, or maybe get a new case/ motherboard.

    Thank you for all your input, i hope one day to get a handle on all this network stuff!



  • Andy Kiernan

    October 4, 2021 at 7:45 am

    Thanks, Rob, much of this is what I thought.

    Both PCs have Intel(R) Core(TM) i9-9900X CPU @ 3.50GHz 3.50 GHz.

    Yes unfortunately I’m unable to put 10Gbps cards in as there’s no room, too many graphics cards! A real shame since we have a 10gig switch and cabling already installed (for the editor’s Mac systems)

    Thanks for your help mate.

  • Andy Kiernan

    October 2, 2021 at 1:49 pm

    Oh no, I’ve been on R20 for a while now, and just paid for a subscription now. So ill look forward to my head exploding when I open that for the first time! (only moving from octane V4 to 2020 today too, so should be a fun week!)

    Yer perhaps german, or maybe a dev who hates me!😁

  • Andy Kiernan

    October 1, 2021 at 7:52 am

    what I meant was pre-compose the keyed footage (keylight set to matte, so you see a black and white image) then use that pre-comp as a matte over the original clip. Also when using just keylight, I think its best to use ‘intermediate’ (then use spill suppressor and key cleaner), as ‘final’ uses its own spill suppression features which may be whats altering your colours

  • Andy Kiernan

    September 29, 2021 at 3:48 pm

    not sure this would help, but I usually just key to make a b/w matte then precomp and use that to matte out the original footage and colour correct that/ refine matte etc etc. Sorry if this is no help

  • Andy Kiernan

    September 1, 2021 at 10:15 am

    group alignment

  • Andy Kiernan

    September 1, 2021 at 7:43 am

    the refractive property of the material picks up the BG, whatever is behind it, so you would need to have the ‘green bg’ in the scene but use a tag to hide it (compositing tag in standard/physical) you will then get the glass on alpha but you will see the bg through the glass, so render it on a colour that you will want in your final comp.

  • Andy Kiernan

    August 24, 2021 at 3:49 pm

    you can use xpresso, specifically, the point node, feed the geo into it, change the point index to a useful point, make sure, use deformed points is on, then feed the point pos out to the position of the ‘wig’ geo.

    if you ever need to attach a cloner, you can use the edge to spline plug in and clone on to the generated spline.

  • Andy Kiernan

    August 18, 2021 at 7:45 am

    Doh, yer I’ve been there brother. Well, it’s good that you have made progress so good luck with the rest!

Viewing 61 - 70 of 144 posts

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy