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Activity Forums Maxon Cinema 4D best way add JOINTS [[bones]]

  • best way add JOINTS [[bones]]

    Posted by Mauricio Barrientos on September 8, 2023 at 2:48 pm

    Hello again.
    First of all, thank you for so much help here.
    Seriously very grateful.
    I have a question, I am adding JOINTS [[bones]] to a character, and I wanted to know which is the most appropriate way, and modern, I have the cinema R23 and a trial for a while of the R25 version.
    So, what is the most appropriate way to add JOINTS, I do it this way, like the photo below,
    I select the mesh, then the joints and I give BIND…..

    If there is another way I would like to learn, and good at bind, I am wondering if anyone knows, what is the difference between DISTANT, HEATMAP, VOLUMETRIC???
    please help with these three…..
    I always use VOLUMETRIC.
    Thank you very much in advance.


    Mauricio Barrientos replied 9 months, 2 weeks ago 2 Members · 3 Replies
  • 3 Replies
  • Andy Kiernan

    September 8, 2023 at 3:42 pm

    The easiest place to start, i think, is the character object, its a sort of auto rigger. You define what youre after (biped/quad etc…) then add the parts of skeleton you need, adjust and bind, all in the object. Then you can select the weights tag and correct any odd weights.

    Other than that im no use to you on character rigging!

    But, from my under standing.. Distance, applys weight via a distance threshold around the joint, how far from the joint the mesh points are.,.. Heat map, uses a similar method but with different fall offs,,, and volume would take into account the volume of the geo around the joint to apply weights more evenly. Each is good for different situations.

  • Mauricio Barrientos

    September 9, 2023 at 1:34 pm

    and in case I want to animate a heart… just like the photo below.

    What would be more recommended, using BIND by distance, volumetric or heatmap?

    I leave the photo and a video below.


  • Mauricio Barrientos

    September 9, 2023 at 3:21 pm

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