Forum Replies Created

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  • Andy Kiernan

    February 15, 2023 at 4:22 pm in reply to: Can I set two points to have equal bezier handles?

    you can alter the handles in the structure manager and copy paste values

  • Andy Kiernan

    February 15, 2023 at 4:19 pm in reply to: Octane render fault?

    strange, but turning off the Ai light settings solved this. Ive no idea why though…

  • Andy Kiernan

    February 10, 2023 at 9:24 am in reply to: Video from a Still Image

    adding to Mads, you can easily create a depth map in PS (neural filter things) then use displacement in AE to create a very subtle but easy bit of parallax. Not sure this actually helps with the original question but there you are!

  • Andy Kiernan

    February 9, 2023 at 4:52 pm in reply to: Video from a Still Image

    it could be that you introduce some animated noise/grain to the ‘clip’ and that may help. Add some pan and scan and maybe itll work

  • Andy Kiernan

    January 27, 2023 at 8:58 am in reply to: Blending Options Missing / Inaccessible in AE v23

    could it be that you have the renderer set to C4D? blending modes dont work with that.

  • Andy Kiernan

    January 25, 2023 at 9:01 am in reply to: Tricks to increase Processing Speed in C4d

    there are lots of things to try, remove as much unneeded geo as possible, use instances where ever you can, group things so that you can turn them off as you work and concentrate on a different area. If using a GPU renderer, make the textures as small as possible (without losing quality) use greyscale images for channels that require them (rather than converting on the fly in renderer) Look into a LOD workflow. Try a different method to achieve the volumetrics, I rarely do ‘proper’ volumetrics, ill fake it where I can, depth passes are useful things. I’m not sure about RS but in octane, there are many ways to speed up renders, Gi clamp, blur caustics, adaptive sampling etc…

    If its a render bottleneck, make sure nothing else is using GPU at the time, same with cpu and ram.

    Im sure theres more things that would be of specific help, if i think of any during the day ill get back to you!

  • Andy Kiernan

    January 19, 2023 at 9:32 am in reply to: Alpha Channels from Windows to Mac

    could it be that the comp on the windows machine had a comp background set to something other than black? That is to say that the comps on each machine may have different comp BGs (the BG setting in comp settings)

  • Andy Kiernan

    November 18, 2022 at 1:32 pm in reply to: Offset y axis on multiple layers at once

    maybe, add a null, add an expression slider to it, then on a layers ‘y’ add expression…

    value + thisComp.layer(“Null 1”).effect(“Slider Control”)(“Slider”) *index

    Copy to all over layers.

  • Andy Kiernan

    November 10, 2022 at 9:42 am in reply to: XPresso Question – Multiple Points to Position

    There’s most likely a better way with iterators and such, but maybe just use multiple point nodes in Xpresso, and link the mesh and the null to it and change the index, Good for objects with a few points but difficult with many points! This would however put the points in exactly the same place, exactly where null is (using the global position).

    Maybe this is a job for cluster or something

  • Andy Kiernan

    November 7, 2022 at 12:20 pm in reply to: Help! how was this effect done?

    I would assume mattes. create a matte, say, a circle mask expanding on a solid white layer, then use that to matte out another layer with turbulent noise applied, then pre-comp that and use it to matte out a texture layer

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