Forum Replies Created

Viewing 91 - 100 of 114 posts
  • Andy Kiernan

    November 13, 2020 at 4:44 pm

    To achieve the first one, maybe create the line, then use an animated noise to break it up and add DOF effects etc.

    2nd one, i dont think theres a way around needing particles, most likely particular

  • Andy Kiernan

    November 13, 2020 at 3:29 pm

    cheers Jim

  • Andy Kiernan

    November 13, 2020 at 2:29 pm

    Nice one man, yer fracture is handy

  • Andy Kiernan

    November 13, 2020 at 10:39 am

    i liked the rhyme. I cant offer an insight, someone else might. You dont have the filter turned on in the PV do you? (not very poetic, but its all i got)

  • Andy Kiernan

    November 13, 2020 at 8:45 am

    Thats good to hear Don, what was the issue?

  • Andy Kiernan

    November 12, 2020 at 2:06 pm

    if youre asking about the images onto the text, best using nulls with external compositing tags on, then comp up in AE or similar

  • Andy Kiernan

    November 12, 2020 at 10:42 am

    I had a quick look, will look again later, the small selection is seemingly random as the cloner is making 36 clones and then your selection is from that, so some duplication is happening, didn’t have a chance yet to see how to fix it. But, if this is the max number you’re going to use, perhaps simpler to manually place in a grid and then add all models to a fracture object to get them into the mograph module and do your thing from there?

  • Andy Kiernan

    November 12, 2020 at 9:00 am

    If you’re using the character object check that you have a mesh in the bind field, and that your tab is set to animate. Screen shots are always helpful so we can see where you’re at.

  • Andy Kiernan

    November 11, 2020 at 4:21 pm

    can you upload an image or something showing what youre trying to achieve? There will surely be an easier way than manually inputting numbers.

  • Andy Kiernan

    November 11, 2020 at 2:24 pm

    from what little i know of E3D, its best to leave the scale on the E3D UI alone and instead use the particle scale and world transform on the effects controls, which are keyframe-able, and copy-paste-able.

Viewing 91 - 100 of 114 posts

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