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  • Tricks to increase Processing Speed in C4d

     Sean Lloyd updated 2 months ago 2 Members · 5 Posts
  • Sean Lloyd

    January 25, 2023 at 7:29 am

    Hi,

    I am wondering if there is a way to increase processing speed in C4D, so I can finish my project.

    I have posted a couple of times because both my Mac desktop with an 8 gig video card and 64 gigs of ram and my newer Macbook Pro with 16 gigs of ram can seem to process the project that I am working on.

    I have never run into this problem before on C4d, but the set that I can creating is a hundred feet in diameter and I have a lot of elements, 12 volumetric lights and mostly highly reflective surfaces.

    What I am asking is, is there a work around? For instance, in After Effect you can run in lower resolution or in Logic you can freeze tracks to save processing power. I am wondering in C4d there is something similar or a cheat that could have the same effect.

    I was thinking about using a render farm, but I think that would only help in the final render.

    I don’t know where the bottle neck is in my systems, but since it is happening on both, I assume that is just the size and scope of the project.

    Any suggestions would be appreciated. I seem to always push things to the limit and have once again, or maybe I am ignorant of something that would help.

    Thanks in advance and also to all of those who I have received help from on this site. I’m grateful…

  • Andy Kiernan

    January 25, 2023 at 9:01 am

    there are lots of things to try, remove as much unneeded geo as possible, use instances where ever you can, group things so that you can turn them off as you work and concentrate on a different area. If using a GPU renderer, make the textures as small as possible (without losing quality) use greyscale images for channels that require them (rather than converting on the fly in renderer) Look into a LOD workflow. Try a different method to achieve the volumetrics, I rarely do ‘proper’ volumetrics, ill fake it where I can, depth passes are useful things. I’m not sure about RS but in octane, there are many ways to speed up renders, Gi clamp, blur caustics, adaptive sampling etc…

    If its a render bottleneck, make sure nothing else is using GPU at the time, same with cpu and ram.

    Im sure theres more things that would be of specific help, if i think of any during the day ill get back to you!

  • Sean Lloyd

    January 25, 2023 at 10:47 am

    Hi Andy,

    Thank very much for the quick and helpful reply. Some of the language is a bit over my head, but I understand the general idea and will research what I don’t understand in the morning.

    I guess it is the morning 🙂, but you get the idea.

    Thanks, again. I really appreciate it…

  • Sean Lloyd

    January 26, 2023 at 4:15 am

    Hi All,

    Just doing some due diligence here for anyone who comes to this post and doesn’t know some of the terminology as I didn’t… Turns out I just didn’t remember some of it, but still…

    The terms I wasn’t familiar with were instances which can be found here…

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    grouping…

    https://www.quora.com/How-do-I-group-some-objects-in-Cinema-4D-so-that-I-can-save-material-to-them-at-once-or-move-them-as-a-whole

    controlling the size of textures…

    https://www.cineversity.com/vidplaylist/cinema_4d_quick_tips/take_control_of_textures_in_the_c4d_view_preview_size_animation_and_channel

    LOD

    Cinema 4D Tutorial: Save Time with Remesh and LOD

    And depth pass

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    I’ll report back after I try all these thing and thanks for all of the content creators who made these videos…

  • Sean Lloyd

    January 26, 2023 at 7:46 am

    Also just wanted to add that once I looked into my activity monitor I realized that out of 64 gigs of ram I was using about 38 . I closed a couple of programs and my Brave Browser and suddenly I was down to using 15 gigs out of 64 and that helped amazingly.

    Thanks Andy for pointing me in the right direction. Much appreciated…

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