Forum Replies Created

Viewing 81 - 90 of 93 posts
  • Andy Kiernan

    November 11, 2020 at 10:50 am

    You could use a 2d radial gradient in the bump or roughness, for vanilla renderers, different if using octane or reshift etc. Is this image your render or ref image? For the glass, is it single poly thickness or does it have actual thickness? By bumpy do you mean warped or is the surface inconsistent?

  • Andy Kiernan

    November 10, 2020 at 1:28 pm

    Like this? A gradient, the tex tag is set to flat and repositioned in texture mode. Also not affected by the sweep growth. Any good?

  • Andy Kiernan

    November 6, 2020 at 1:46 pm

    I dont think there is an automagic way to do this, perhaps using the posterize time effect and key framing that would be easier than using time remapping.

  • Andy Kiernan

    November 5, 2020 at 8:51 am

    I have also had this bug in R19 and R20, but resetting/ restarting sorts it for me. Have you tried copying the scene to a new scene and seeing if that makes a difference? And the usual stuff, mouse drivers etc.

  • Andy Kiernan

    November 4, 2020 at 4:57 pm

    No problem Ron, glad I could help, good luck with your projects Thumbsup

  • Andy Kiernan

    November 4, 2020 at 8:51 am

    Hi, my apologies, late working etc, then when I get home I remember I wiped my mac recently so didn’t have C4d! So, this is made with the R23 trial. Very basic but I guess you can see what I’m getting at. The stretch parameter is within the IK tag. You would also need to add maybe more joints and constraints to allow the IK target to rotate the wrist, or more joints to have more granular control of each section. Shout back if I can help further

  • Andy Kiernan

    November 3, 2020 at 8:12 am

    If I read you correctly, rather than using an IK directly on the geo, create a joint based rig, at least one joint per piece of geo, parent the geo to the joints (parent/child or use constraints) then use IK on the joint chains. Doing it this way also lets you make the ‘bones’ stretch while not deforming the geo, so the spacing between the bits of geo move apart as expected. I can give you an example if you need it

  • Andy Kiernan

    November 2, 2020 at 11:41 am

    split function in the rightclick menu when you have the polys you want selected. This creates a copy.

  • Andy Kiernan

    November 2, 2020 at 10:59 am

    They are, I think, the anchor points of various objects in your scene, most likely nulls. You can turn off the display of them in each of their settings in the AM. But they don’t render by default so perhaps just ignore them?

  • Andy Kiernan

    October 23, 2020 at 10:56 am

    Ha yeah thats how i think about it too, like a precomp. If i can get stuff into the mograph module, i will!

Viewing 81 - 90 of 93 posts

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