Forum Replies Created

Viewing 81 - 90 of 137 posts
  • Andy Kiernan

    June 18, 2021 at 9:36 am

    I don’t have the newer versions of C4D, but if you do, I think there’s a new deformer called Delta mush or something that can address these kinds of issues.

  • Andy Kiernan

    June 10, 2021 at 2:22 pm

    I think the easiest way is to right-click the layer and set ‘separate dimensions’, so that x and y are individually keyframable, then you can pickwhip only the Y to the sound keys

  • Andy Kiernan

    June 8, 2021 at 10:38 am

    shift+V, is this what youre after?

  • Andy Kiernan

    May 5, 2021 at 3:43 pm

    in the end, I used a volume mesher and an octane falloff in the opacity channel, times 4!

  • Andy Kiernan

    April 29, 2021 at 8:23 am

    Thanks Jim that is true, but lazy me wants it exposed at all times, I tried ripping the menu off of that, but it doesn’t update as cams added.

    But, I think I got what I wanted, if I drag the cam onto the viewport, a double click on it activates and deactivates it, so good enough I guess!

    Thanks again man.

    AK

  • Andy Kiernan

    April 26, 2021 at 3:55 pm

    maybe reverse the normals of the sphere?

  • Andy Kiernan

    April 20, 2021 at 12:43 pm

    purge all memory (edit menu)… close all other apps… change to mercury only…update drivers if on PC… if on mac, buy PC ?

  • Andy Kiernan

    April 19, 2021 at 9:07 am

    if you mean fit content to comp size then right-click on the layer and go to transform and there’s fit to comp options, if you mean the zoom level then that’s at the bottom of the viewer, select ‘up to 100%’.

  • Andy Kiernan

    March 24, 2021 at 4:02 pm

    if the view matte works fine, just use that as a matte layer no?

  • Andy Kiernan

    March 18, 2021 at 2:16 pm

    I don’t have E3D on this machine, but from memory, I think you will need to copy the 3d position from the Null to the position of the E3D emitter.

Viewing 81 - 90 of 137 posts

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