Forum Replies Created

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  • Andy George

    October 27, 2010 at 4:32 pm in reply to: 4k codec

    Forgive me If im stating the obvious but it was a bit unclear in your post.

    4K is not a codec it is a shorthand reference for the size of the image. (4096×2160)
    2K would be around 2048×1080.

    The most popular codec for these types of image sizes is probably Cineon/DPX. Tiff and openEXR are also common.

    Rather than guess at what codec to use it might be easier to ask them what codec they can accept. This is the type of information that should come from the client.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 26, 2010 at 10:19 pm in reply to: Zoom Q3 Handy Camera Import Question

    You’ll want to convert your footage to a more edit friendly format first. Proress 422 would preserve the quality. You could probably get away with just doing it to DV50. I try to stay away from straight DV in any situation. If you add graphics to your edit they will be unnecessarily compressed.

    Mpeg streamclip is a free program that will do it or apple compressor.

    Your final timeline should be 640×480 @ 30FPS, I suspect the timeline will set itself to that once you have converted the footage and re-dropped it.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Go Apple ProRes 422. The HQ version just steps it up from 8 bit to 10 bit. Since your not shooting over 8 bit it would just create a larger file with no gain in quality.

    These will work nicely over an esata connection.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 25, 2010 at 11:47 pm in reply to: capturing HDV from card, not happening

    Log and Transfer of a AVCHD file (wich is what your shooting) should work fine on any intel Mac FCP 6 or 7.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 25, 2010 at 9:24 pm in reply to: capturing HDV from card, not happening

    You nee to use the log and transfer feature.
    Here is a tutorial
    https://library.creativecow.net/ross_shane/tapeless-workflow_fcp-7/1

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 24, 2010 at 5:42 pm in reply to: after effects lag/glitch problem

    You have not provided any information about your project or your computer so it’s difficult to say. Ill take a wild stab at it though…

    Im guessing your footage is one that uses interframe compression. Dave LaRonde explains more below.

    Dave’s Stock Answer #1:

    If the footage you imported into AE is any kind of the following — footage in an HDV acquisition codec, MPEG1, MPEG2, AVCHD, mp4, mts, m2t, H.261 or H.264 — you need to convert it to a different codec.

    These kinds of footage use temporal, or interframe compression. They have keyframes at regular intervals, containing complete frame information. However, the frames in between do NOT have complete information. Interframe codecs toss out duplicated information.

    In order to maintain peak rendering efficiency, AE needs complete information for each and every frame. But because these kinds of footage contain only partial information, AE freaks out, resulting in a wide variety of problems.

    I’m a Mac guy, so I like to convert to Quicktime movies in the Animation or PNG codecs; both are lossless. I’ll use Apple’s Compressor, Adobe Media Encoder or Quicktime Pro to do it.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 24, 2010 at 5:15 pm in reply to: Weird rendering with OpenGL in AE CS4

    From the Adobe CS4 online help

    Important: Because not all features of a composition can be rendered with OpenGL—and because some features that can be rendered with OpenGL are rendered with different results—you may only want to use OpenGL rendering to accelerate previews and to provide faster rendering for non-final results.

    https://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a4f...

    Basically…Open GL does not work well. It can be helpful when placing items in 3D space. Never for Rendering. Most of us never use it.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 5, 2010 at 8:19 pm in reply to: opacity to multiple layers

    This would be a good job for expressions.

    You can use the quickwhip to link the opacity of one layer to another for an expression that would look something like this:
    thisComp.layer(“Red Solid 2”).transform.opacity

    Then copy this expression (edit-copy expression only) and paste it onto as many additional layers as you like.

    An easier to control method might be to add the Slider effect to a layer and then quickwhip your opacity to the slider for an expression that would look more like this:

    thisComp.layer(“Red Solid 3”).effect(“Slider Control”)(“Slider”)

    These websites does a good job of explaining how expressions work
    https://www.jjgifford.com/expressions/basics/index.html (more basic)
    https://www.motionscript.com/

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Andy George

    October 5, 2010 at 5:23 pm in reply to: creating multiple sequences at the same time

    Sounds like a good job for Apple Automator.
    Here is a tutorial on using automater with FCP

    https://library.creativecow.net/articles/lau_dustin/automator.php

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

  • Going From better to Best on your de-interlace is adding a significant amount of time to your render, and probably not adding an equal amount of value. Id turn that one down a notch.

    -Andy George
    Senior Editor
    http://www.chiselindustries.com

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