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Weird rendering with OpenGL in AE CS4
Is this normal in ANY of the OpenGL fast preview settings? I don’t seem to get this at all with OpenGL fast preview rendering off. Attached is the image.
It says I have OpenGL 2.0+ so I assume my card is compatible.
Before I was getting weird artifacts when rendering, followed by a BSOD.
In the image attached, I applied a circular mask to a fractal noise layer, however, it’s rendering as a square for some reason when I do “always on” for OpenGL, and for the first OpenGL option it renders as a square only when I scroll through the timeline.