Thanks for your reply. I was so hoping that would work but it didn’t. The problem can be re-created quite simply with the following steps:
1) Create a new comp (1920×1080, name “Main”), add a camera, a point light (casts shadows: on) and a red solid.
2) Adjust
the z position of the light so that it’s behind the camera. Make the
solid a 3D layer and turn on “accepts shadows” in the material options.
3) Create a new comp (1920×1080, name “Precomp”), add a new shape layer with a centred, 400×400, blue-filled rectangle.
4) Make the shape layer 3D, set its z position property to -400, and turn on “casts shadows” in the material options.
5) Open
the essential graphics panel and select “Precomp” from the primary
dropdown. Drag the rectangle path size property to the
essential graphics panel.
6) In the “Main” comp, add the “Precomp” above the solid. Turn on collapse transformations and 3D layer checkboxes.
Adjusting the rectangle size essential property
changes the shape of the blue box, but the shadow does not correctly reflect
any changes from the default values.
Any help would be very much appreciated! Thanks again!