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Shadow Problem with Essential Graphics and Collapse Transformations 3D Precomp
This may be a bug, but I’m hoping someone has a solution.
I have a precomp with 3D layers using essential graphics (so I can create multiple versions). In my main comp, I have the camera and light. The shadow cast by the object in my 3D layer doesn’t change accordingly when I alter some of the essential properties from their original default values (although, oddly, it does change accordingly when I change other essential properties).
Here are some screen shots to illustrate. My main comp is “Opening Title Animation” and my precomp is “Ripped Paper Generator”.
The first is the main comp with the problem essential properties (“dimensions”and “random seed”) set to default values, but other essential properties have been adjusted (“paper scale” and “main paper z pos”). In it, the shadow has correctly changed to match the adjusted properties.
The 2nd is the same comp with the problem properties adjusted from their defaults
(“dimensions” and “random seed”). The shadow has not changed to match the objects casting the shadows.The final screenshot shows the contents of the precomp.
Any help would be greatly appreciated. Thanks!