Forum Replies Created

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  • Anders Hattne

    May 31, 2011 at 11:03 am in reply to: Best 3D model format for use in After Effects?

    Like Tudor says, AE doesn’t support it directly. As far as I know Photoshop only takes OBJ files, Wavefront Oject I think that is.

    Not sure how textures are imported, but you can paint the model in 3d in PSD, save it and import the PSD in AE. On importing just remember to have live 3d selected, but I think that’s on by default!

    A

    http://www.ardillamedia.com

  • Anders Hattne

    May 20, 2011 at 9:08 am in reply to: “Taking Woodstock” acid trip scene

    It’s funny how the protagonist looks like an average college boy and an acid trip later comes out dressed like a hippy.

    I can only speak from what I saw in the clip, but I think they also split the painting into various layers in depth, because there seems to be some paralax. In the close up with that blue sea weed thing it’s particularly obvious.

    As a simple solution I’d just apply turbulent displace to the layers I want to move, keyframing the evolution (or time* expression..)
    Maybe some glow on certain colours would work to, as the orange looks pretty intense.

    Another thing I noticed was the swinging her hair and the motion followed like sand and flames. But that’s a different chapter..

    http://www.ardillamedia.com

  • Anders Hattne

    April 13, 2011 at 10:02 am in reply to: Any ideas on this??

    I think it’s just a question of masking, duplicating and inverting the mask to get the different sections you want.

    http://www.ardillamedia.com

  • Isn’t it just a question of setting the track matte to Alpha Inverted?

    http://www.ardillamedia.com

  • Anders Hattne

    April 13, 2011 at 9:31 am in reply to: Expressions not rendered

    Curious problem.. Do you have multi processing on?
    I once had a problem where several layers in different comps where tied to a controler selecting their colour.
    When I did the final render the colours blinked between the original colour and the one set by the expression.
    Seemed like some of the processors ignored the expression..

    http://www.ardillamedia.com

  • After a bit of rest, it seems I can think a bit clearer.
    In a bright moment I figured pyhtagoras theorem could be used to get the rotation of the camera. But while looking at it again, it seems that the rotation of the camera is the same as the rotation of the null. So there really doesn’t seem to be a problem anymore.

    http://www.ardillamedia.com

  • Anders Hattne

    March 28, 2011 at 10:10 am in reply to: After Effects CS5 Crashes

    I find it better to render out image sequences because of crashes. Also if you have to replace a piece you just render out those frames.

    If it crashes every 5 frames.. it’s probably crazytalk, but why not try setting the “empty cache” option to every four frames?
    (In the secret menu holding shift when selecting the general preferences)

    If there’s a crash while rendering an image sequences generally a new job is made starting where the old one stopped.

    http://www.ardillamedia.com

  • Anders Hattne

    March 17, 2011 at 5:44 pm in reply to: scrolling numbers from 6000 to 30millions

    …and since I always.. ALWAYS get completely lost when trying to figure out the decimals, I’m adding the expression for 10 digits. That way it might be easier for beginners like me to figure out how it works..

    num1=thisComp.layer("number_controll").effect("Slider Control")("Slider");
    num2=linear(num1,0,100000, 0, 13700000000); /* convierte de 0 a 100mil a 6mil a 30millones*/
    s= "" + Math.floor(num2);
    n = s.length;
    if (n > 9){
    s.substr(0,n-9) + "." + s.substr(-9,3)+ "." + s.substr(-6,3) + "." + s.substr(-3)
    }
    else if (n > 6){
    s.substr(0,n-6) + "." + s.substr(-6,3) + "." + s.substr(-3)
    }
    else if(n > 3){
    s.substr(0,n-3) + "." + s.substr(-3);
    }
    else{
    s
    }

    http://www.ardillamedia.com

  • Anders Hattne

    March 15, 2011 at 8:55 pm in reply to: Dumper truck w. Hydraulic arm

    Hey! Thanks Dan, It works!
    I tried the same set up on a different scenario with some sort of excavator and then it went all a bit funny.
    I guess it has to do with the parenting, but then I figure the toWorld function should deal with that no matter how many links of parenting there is.
    I’ll keep trying, but for the tilting bed it works!

    Thanks again!

    http://www.ardillamedia.com

  • Anders Hattne

    March 5, 2011 at 9:39 am in reply to: A pulsing wiggle?

    Wow, that works..
    It will take a while until I can get my head round that expression. I guess I have to ditch my approach of assigning a value to a variable and while that variable decreases make the layer wiggle.
    it’s all part of the learning curve..

    http://www.ardillamedia.com

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