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Rotation of Rigged Camera -parented to various nulls
Hi,
I’ve created a Camera Rig where the camera is parented to three nulls, in the center of the stage. I use these to rotate the camera around the nulls, one for X Y and Z rotation..
I have to export the camera data to Cinema 4d and the script does not support parenting, so I have to “bake” the keyframes.
The position I solved with toWorld. But the rotation seems trickier..I’d be very grateful for advice on how to solve that!
Thank you