Forum Replies Created

Page 28 of 205
  • Alan Lorence

    September 1, 2011 at 10:51 pm in reply to: poor animation

    Sorry I missed this post before.

    I think what you want to do is render just the particles with alpha to a PNG sequence, then in After Effects composite both layers together so you can end up with transparency from both layers. pI3 only saves transparency for the particles.

    If you’re asking something else, please ask again. 🙂

    Alan.

    http://www.wondertouch.com

  • What video card do you have? Do you have the latest drivers for it? Since particleIllusion uses OpenGL for rendering, the video drivers are very important.

    Alan.

    http://www.wondertouch.com

  • If you click the “about…” button in the effect controls window, what does it show for license status?

    Also, you’re using an older version of the plug-in. The 1.02 update has been available for a few months — it may fix the problem.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 25, 2011 at 1:50 pm in reply to: Advice on rendering a default animation

    It’s creating new particles the whole time, but sometimes they’re being created behind other particles, while sometimes they’re being created “on top”.

    Open the emitter properties dialog for the stage emitter. Then check the “keep particles in order” option — that will fix it for you in this case.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 23, 2011 at 3:30 am in reply to: Emitter Weirdness

    What’s your project framerate? I bet it’s not 30 fps. Some emitters are touchy in that their “number” property is linked to 30 fps. If you change it to anything else (usually lower) you may not get any particles.

    particleView is hard-coded to 30 fps, so it always works. You can probably tweak the “number” value just a little and it will start working as expected.

    Alan.

    http://www.wondertouch.com

  • Autoupdate doesn’t work on the current Mac release. There will be an update in the next month or so that fixes this, but until then you’ll need to download the emitters directly from our website.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 4, 2011 at 2:16 pm in reply to: Emitter end? 😉

    Select the “active” graph in the hierarchy window. In the graph window, click on the graph at frame 70. You should now see the graph “end” at frame 70. The emitter and all of its particles will disappear at frame 70.

    If you don’t want all of the particles to disappear, but instead just die out normally, use the “number” property instead. Select it in the hierarchy, then in the graph click to add a data point at around frame 70. You can drag it down to the value you want, which is “0”. Then click to add another data point to the left of that point, and slide it up so that the “number” graph is flat, but then steps down to 0.

    Have you watched the video tutorials on the wondertouch website?

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 3, 2011 at 8:57 pm in reply to: Emitter end? 😉

    Use the “number” graph to turn off creation of particles — step it down to “0”.

    Or use the “active” graph to immediately kill an emitter and all of its particles.

    If neither of these do what you want, please give more details.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 2, 2011 at 2:35 am in reply to: Matte as Deflector

    Are you requesting it?

    Feel free to put together a list of any features that would be useful for you. For best consideration, include as much detail in how you’d use the feature, what you’d do with it, how you expect it to work, etc.

    For example, saying “use matte as a deflector” is minimally helpful. Saying you want particles to be able to bounce off the edges, or stick, or penetrate to some extent, or to erode the matte — or whatever — that’s more helpful as it gives us more to work with.

    You can email them to support@wondertouch.com if you’re not comfortable posting details here.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 20, 2011 at 1:57 pm in reply to: Matte as Deflector

    I wish I could say this were possible, but it’s not… the matte (alpha) can only be used to create particles, not deflect them.

    I was thinking that you might be able to use a second emitter that is non-moving or very slow-moving snow, moving upward (very slowly) created from the mask. That probably wouldn’t be good enough though.

    Sorry.

    Alan.

    http://www.wondertouch.com

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