

Alan Lacey
Forum Replies Created
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Thanks a lot Brian for the guidance. I’ll give it all a try however I always found Mograph totally intimidating so will be taking it very slowly!
All the best
Alan
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Yes I saw that Brian thanks. I was hoping that some kind sole who has it might offer to send me a copy.
Cheers
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Sadly he doesn’t rsepond to his emails:-(
A
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Still working on this Jim. I now have TP toolkit which does indeed have a TP attractor but sadly no way of making the attractor a poly object:-(
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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That’s a great suggestion Jim many thanks. I did look at Xparticles but, unless you totally rave about? I don’t think the expense is justified as I’m not doing a great deal of work now using C4D.
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Thanks for the suggestion Jim but I can’t get that to do what I’m after.
I have a stream of TPs and I want some of them to be attracted ( and finally stick) to a polygon helix that is surrounding the beam The remaining particles go on and stick to another polygon object which has a TPdeflector with bounce set to zero. I’m using c4d R13 and haven’t done very much in it for a number of years now so am very rusty with it.
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Thanks again Brian, I’ll give it a go but I may be on the way to solving the problem by using turbulence, etc and putting all the particles in a suitably shaped deflecting container.
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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thanks Brian, nearly there now. All I need to do is get a couple of TP streams of particles to follow approximately a given path. It’s a medical piece concerning eye anatomy and I need to demonstrate the flow of pigment from the source where it originates to the back of the cornea where it deposits. I have the particle streams, the deflectors, particle geometry all working. I’d really now like to direct the (diffuse) streams onto the appropriate paths. Is there some way to get the particles to roughly follow a spline?
Cheers Alan
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Lovely – thanks guys – worked a treat.
Alan
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Thanks for such a quick response Floh. I’m not in front of it at the moment and I think I saw the render dialogue that you refer to, but didn’t see an option to render in/out points. I’ll check again when back at base.
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK