Forum Replies Created

Viewing 1 - 10 of 776 posts
  • Alan Lacey

    April 3, 2017 at 7:58 am

    Thanks a lot Brian for the guidance. I’ll give it all a try however I always found Mograph totally intimidating so will be taking it very slowly!

    All the best

    Alan

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    April 2, 2017 at 7:43 am

    Yes I saw that Brian thanks. I was hoping that some kind sole who has it might offer to send me a copy.

    Cheers

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 31, 2017 at 7:46 am

    Sadly he doesn’t rsepond to his emails:-(

    A

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 30, 2017 at 10:02 am

    Still working on this Jim. I now have TP toolkit which does indeed have a TP attractor but sadly no way of making the attractor a poly object:-(

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 26, 2017 at 7:38 am

    That’s a great suggestion Jim many thanks. I did look at Xparticles but, unless you totally rave about? I don’t think the expense is justified as I’m not doing a great deal of work now using C4D.

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 25, 2017 at 4:26 pm

    Thanks for the suggestion Jim but I can’t get that to do what I’m after.

    I have a stream of TPs and I want some of them to be attracted ( and finally stick) to a polygon helix that is surrounding the beam The remaining particles go on and stick to another polygon object which has a TPdeflector with bounce set to zero. I’m using c4d R13 and haven’t done very much in it for a number of years now so am very rusty with it.

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 24, 2017 at 11:17 am

    Thanks again Brian, I’ll give it a go but I may be on the way to solving the problem by using turbulence, etc and putting all the particles in a suitably shaped deflecting container.

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 23, 2017 at 7:59 pm

    thanks Brian, nearly there now. All I need to do is get a couple of TP streams of particles to follow approximately a given path. It’s a medical piece concerning eye anatomy and I need to demonstrate the flow of pigment from the source where it originates to the back of the cornea where it deposits. I have the particle streams, the deflectors, particle geometry all working. I’d really now like to direct the (diffuse) streams onto the appropriate paths. Is there some way to get the particles to roughly follow a spline?

    Cheers Alan

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    April 18, 2016 at 2:46 pm

    Lovely – thanks guys – worked a treat.

    Alan

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Alan Lacey

    March 16, 2016 at 11:06 am

    Thanks for such a quick response Floh. I’m not in front of it at the moment and I think I saw the render dialogue that you refer to, but didn’t see an option to render in/out points. I’ll check again when back at base.

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

Viewing 1 - 10 of 776 posts

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