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  • TP polygon deflector

     Alan Lacey updated 5 years, 8 months ago 2 Members · 5 Posts
  • Alan Lacey

    March 22, 2017 at 8:10 pm

    It’s a few years now since I’ve needed my R13 studio c4d so I’m very very rusty.

    I’m trying to create a particle deflector with some geometry rather than the simple plane deflector, so I guess I’ll be needing TP. Can someone give me a brief heads up on the xpresso required?

    Many thanks

    Alan

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Brian Jones

    March 22, 2017 at 10:04 pm

    the xpresso node you want is PDeflector but in the Content Browser Presets/Studio/Simulation/Thinking Particles/Interaction/TP Object Collision is a preset to simplify things (or at least give you an example if you want to DIY)

  • Alan Lacey

    March 23, 2017 at 7:59 pm

    thanks Brian, nearly there now. All I need to do is get a couple of TP streams of particles to follow approximately a given path. It’s a medical piece concerning eye anatomy and I need to demonstrate the flow of pigment from the source where it originates to the back of the cornea where it deposits. I have the particle streams, the deflectors, particle geometry all working. I’d really now like to direct the (diffuse) streams onto the appropriate paths. Is there some way to get the particles to roughly follow a spline?

    Cheers Alan

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

  • Brian Jones

    March 23, 2017 at 9:51 pm

    another of the presets should get you there – TP Follow Spline – I don’t know how ‘roughly’ that is, it seems to keep initial spacing by default, however, Precision, Point Velocity and Tangent Velocity seems to be the way to get a more approximate follow, you can lower Precision and Tangent and get pretty predictable results. Point Velocity is weirder, below the default 0.1 and it gets less able to follow, between 0.1 and 1 it will ‘focus’ along the length of the spline and at 1 and 1+ it glues all particles to the spline, touchy but interesting

  • Alan Lacey

    March 24, 2017 at 11:17 am

    Thanks again Brian, I’ll give it a go but I may be on the way to solving the problem by using turbulence, etc and putting all the particles in a suitably shaped deflecting container.

    XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK

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