The wierd thing Kevin is that the RGB monitor also reflects what I’m getting as output on the animation codec mov. It looks very clean if the TL’s been rendered, but ‘interlaced’ when playing unrendered, either safeRT or unlimited RT.
I really don’t understand how changing the field dominance of a still, in it’s properties, can give the results it does.
The bitmaps are really clean and I don’t like the idea of adding a blur at this stage. Maybe before it goes to m2v or some compressed codec, but having it look so bad in the animation QT codec makes me think there’s something wrong here.