Thanks again Adam. I nearly got there with the original method, baking the polygon’s bend deformer, but have hit another problem. The bend deformer takes the relevant controlling polygon over the top and I’m now having issues with the gimbal effect. Presuamably the polygon’s normal rotates 180 degree as it flips over, so my controlled object does too.
Just as a little background, I’m working on a surgical animation and have a (hyperhurbs>polygons) tissue flap that a suture ties itself into. The flap then deforms with the bend deformer and I’m trying to get the suture to move with the flap. The suture tying itself is a sweep nurbs following a spline. At the frame the suture is in place and stops moving, the sweep nurbs converts to a polygon object that then needs to follow the flap as it is brought over.
I’ve not tried your mograph method yet but, as I’m sure you must have become aware, I’m not a big or regular user of C4D so usually try and steer clear of mograph – far too complicated for me!
Alan
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK