Forums › Maxon Cinema 4D › animate texture mapping position
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animate texture mapping position
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Alan Lacey
August 19, 2015 at 5:12 amI have a high resolution bitmap in the colour channel of one of my materials, is it possible to animate its position parameter or do I have to make a movie clip of it?
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Brian Jones
August 19, 2015 at 2:47 pmif the color is all the texture contains (that will be noticed moving) you can use the Offset U and Offset V in the texture tag. If the texture has to stay still (bumps or alphas etc etc) then put the bitmap in a Projector shader and use Offset X and Offset Y in the projector
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Alan Lacey
August 19, 2015 at 5:11 pmThanks Brian. It’s a second material added to the item just as a displacement channel to give moving detail to the surface with its transparency set to 100%. So no way to animate the rotation?
Also did you see my recent post about texture mapping? I obviously don’t understand the texture tag. I was trying to duplicate a material where the colour channel’s bit map had a slight change made to it by photoshop. When I reimported the modified bitmap (same parameters) and applied it to the duplicated texture tag, the mapping changed. -Any ideas?
Thanks again
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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Adam Trachtenberg
August 19, 2015 at 9:18 pmThe layer shader has an option that allows you to animate rotation. Just add your texture as a layer and then add an Effects>Transform layer. Then animate the layer shader.
Example: 9159_texrotation.c4d.zip
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Alan Lacey
August 20, 2015 at 5:49 amThanks Adam that really helps.
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK
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