Adam Trachtenberg
Forum Replies Created
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It depends on how much modeling you’ll have to do. If you have all of the assets and they’re already textured, then it could take a week or less to set it up for rendering. If you plan on modeling and texturing all the buildings, terrains, furniture, lighting fixtures, etc., it could take a month or longer. Since you’ll probably want to render at least the interiors with GI you’ll probably want to budget for a render farm as ti would take a very long time to render on one or two machines. If you don’t have experience with interior GI lighting it could take a good while to get the right settings to balance speed/quality.
So … it depends.
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Adam Trachtenberg
June 27, 2014 at 1:20 pm in reply to: render engine simulate the real world for cinema 4dYou are correct, but it also takes a lot more than great software to produce truly convincing renders. The most important requirement is skill. With the requisite skill it’s possible to produce amazing renders with Cinema’s built-in render engine, but you really have to know what you’re doing with respect to modeling, UV mapping, materials, lighting, and of course animation. As we used to say, there’s no Toy Story button.
That said, there are a number of very good third party render engines available for Cinema. VRay is one of the most popular. It provides a great combination of speed and quality. You can also get Mental Ray for Cinema. Maxwell Render is available (great quality but slow). There are several GPU-based render engines, like Octane and Indigo. Arnold is currently being ported to Cinema. All of these are capable of amazing output … in the right hands.
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If you post a file we’ll be able to tell you if it’s a problem with your Cinema or a problem with Illustrator.
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Adam Trachtenberg
June 25, 2014 at 4:34 pm in reply to: Can’t see bitmap textures or procedural shaders in viewportHmm, not sure what else it could be. I would try turning off OpenGL in preferences to see if that makes any difference. Only thing I can think of is maybe an OGL driver issue.
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Adam Trachtenberg
June 25, 2014 at 2:10 pm in reply to: Can’t see bitmap textures or procedural shaders in viewportLook in the Options menu on top of your viewport (View-Cameras-Display-Options-Filter-Panel) and make sure Textures is activated.
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Adam Trachtenberg
June 25, 2014 at 2:03 pm in reply to: How to render a model with shadows in alpha channel (HDR Lighting)I mean you already have shadows in the render … why do you need it to be a separate pass?
Anyway … it occurs to me that you may be able get light shadows without having to render twice. You just have to go into your lights’ Details tab and check the “shadow caster” box. The lights will then produce shadows but they won’t add any illumination to the scene.
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Adam Trachtenberg
June 22, 2014 at 5:07 pm in reply to: How to render a model with shadows in alpha channel (HDR Lighting)Sounds like a pain. 🙂 Why do you need the separate shadow pass?
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Adam Trachtenberg
June 22, 2014 at 4:03 am in reply to: How to render a model with shadows in alpha channel (HDR Lighting)There is no way to extract a shadow pass from a GI render.
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Try duplicating the text spline, offsetting it in Z, and using it as a rail spline in the cloner.
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Adam Trachtenberg
June 21, 2014 at 1:41 pm in reply to: How to render a model with shadows in alpha channel (HDR Lighting)Unfortunately it isn’t possible to catch GI shadows because they are just a part of the GI solution, i.e., the shadow areas are darker because they receive fewer GI samples than brighter parts of the scene. The render engine has no way of identifying them as shadows.