Adam Trachtenberg
Forum Replies Created
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Why don’t you render the animation you already have and reverse it in AE?
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I suggest you try the rboole plugin here: https://plugins4cinema4d.com/rboole.html
Setup is little tricky but it works well once you get the hang of it.
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Adam Trachtenberg
July 9, 2014 at 4:47 pm in reply to: 2 questions about materials and volumetric lightingIt’s hard to tell what the problem is without seeing the file or just the object/texture. The front/back option in the texture tag relates to flat polygons. Each polygon has a front and a back side. But if your objects are three dimensional, i.e., they have an inside and an outside, and if the normals are aligned properly, then all of the outward-facing polygons will be “front” faces.
The easiest way to deal with the problem may be to create polygon selection tags for the front and back sides, and then assign separate materials to each selection.
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Adam Trachtenberg
July 8, 2014 at 11:00 pm in reply to: 2 questions about materials and volumetric lightingI don’t understand the first question. Can you post a file or screenshot?
Regarding the second question, you can adjust the volumetric light properties in the light’s visibility tab.
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I can’t think how you would do that with straight MoGraph, but you can at least use Xpresso to create all the numbers so you don’t have to type them out: 7723_heirarchynumbertext.c4d.zip
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Adam Trachtenberg
July 8, 2014 at 4:19 am in reply to: Problem with texture slipping on bend deformer. Tried stick texture tag and using flat and cubic mapping. Not working stillOkay, figured it out. The stick texture tag isn’t the thing to use for cloners, which have their own Fix Texture setting (Object tab). It’s a bit tricky, however, as it doesn’t play well with the cloner’s transform properties. You need to first clear out the rotations in the transform tab and then adjust the rotation of the cloned object itself so that things are lined up properly. Once that’s sorted, set the cloner’s fix texture mode to “Straight” and you should be good to go.
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Adam Trachtenberg
July 8, 2014 at 3:37 am in reply to: Problem with texture slipping on bend deformer. Tried stick texture tag and using flat and cubic mapping. Not working stillI’m not sure why it isn’t working in your file, but it does work if you just clone the planks in a line and then deform the cloner instead of cloning onto a spline and then deforming the spline. What am I missing here? Why do you want to do it the more complicated way that doesn’t work instead of the direct way that does work?
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Adam Trachtenberg
July 7, 2014 at 8:59 pm in reply to: Problem with texture slipping on bend deformer. Tried stick texture tag and using flat and cubic mapping. Not working stillI don’t understand why you need three cloners for that. Seems like it would be a lot more straight forward with just one:
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Adam Trachtenberg
July 6, 2014 at 2:54 am in reply to: How to have two characters continually holding hands while dancingOne way to do it would be to drive the position/rotation IK goals with a null outside of your controller hierarchy, using a constraint tag or Xpresso.
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Adam Trachtenberg
July 5, 2014 at 5:23 pm in reply to: How to have two characters continually holding hands while dancingI would think you could use the same IK goal for both hands, or use two and group them in a null.