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2 questions about materials and volumetric lighting
The first question is that I have a scene where the character is wearing a tie but when he turns around, I cannot get it to be just the black of his coat. I have the settings on flat, front and fit to object. When I have these settings, his back is just white.
I tried to add a black material to his back but that does not work either. Anybody know what I am doing wrong?
The second question is how to control the amount of haze in volumetric lighting without changing the brightness of the light itself.
