Forum Replies Created

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  • Adam Trachtenberg

    December 2, 2014 at 12:22 am in reply to: After Effects CS6 <> Cinema 4D R15 Plugin

    Use the plugins that were installed with R16 in the Cinema R16>Exchange Plugins>aftereffects folder.

  • Adam Trachtenberg

    December 1, 2014 at 10:40 pm in reply to: How Baking Keyframes?

    Select your object in the timeline, or drag it in there if it isn’t in there already. With the object selected in the timeline, select Functions>Bake Object. Make sure Expressions is checked and click OK. That should do it.

  • Adam Trachtenberg

    December 1, 2014 at 10:35 pm in reply to: My animation wont render in the picture viewer

    Your settings look okay to me too. Only thing I can think of is maybe a codec problem. I would try rendering to something else, like jpeg or tif sequence, just to rule it out.

  • I’m sure there’s a mathy answer to your question, but since I’m not much for math I jiggered up a little rig with constraints that will do the job. What I did was use Xpresso to constrain a null (null.1) to the end of the arrow. Then I used a position constraint to constrain just the x and z position of another null (End) to null.1’s position. Then I created a third null (Start) at the same Y height as End and used an aim constraint to point Start at End. The H rotation of Start provides the 2D rotation of the arrow.

    Hopefully it’s easier to understand from looking at the file: 8250_3dto2drotation.c4d.zip

  • Adam Trachtenberg

    November 30, 2014 at 4:49 pm in reply to: Rough Edges Cinema 4D

    Before that I would try setting the Picture Viewer zoom level to 100%. Scaling in the picture viewer can produce what looks like aliasing when the rendered output is actually smooth.

  • Adam Trachtenberg

    November 30, 2014 at 4:47 pm in reply to: Rotating objects while keeping them level

    You can move the pivot point of an editable object by enabling axis modification mode. That’s the fourth icon from the top of the left-most tool bar.

  • Adam Trachtenberg

    November 27, 2014 at 5:04 pm in reply to: Material Transition using a 3d mask

    Here’s another example, this time using the position of animated nulls to move the 3D gradient: 8236_texturewipenulls.c4d.zip

  • Adam Trachtenberg

    November 27, 2014 at 4:55 pm in reply to: Material Transition using a 3d mask

    Another way you could try would be to animate the start/end parameters of a 3D gradient. It’s not that tricky as long as you’re okay doing it along one of the world axes. Can still be done if you want a more arbitrary path, but a little more involved.

    In the example below I used a little Xpresso to help. Basically I just fed a number into the gradient x start position and then added 250 to that and fed that number into the end position. So moving the slider moves the gradient along World X.

    Example file: 8235_texturewipe.c4d.zip

  • Adam Trachtenberg

    November 26, 2014 at 10:38 pm in reply to: Getting reflection without an environment?

    Yep, it essentially maps the texture to a virtual sphere and then reflects it back on the object. Much faster than real reflections.

  • Adam Trachtenberg

    November 26, 2014 at 3:22 am in reply to: overrule dynamics, car steering along spline/rail

    I think you can build it just like you would a car. Simple example would be using hinge connectors to connect the wheels to the axles and then put the align-to-spline tags on the axles to animate the motion. Example file: 8225_carrig.c4d.zip

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