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Activity Forums Maxon Cinema 4D overrule dynamics, car steering along spline/rail

  • overrule dynamics, car steering along spline/rail

    Posted by Lothar Wieland on November 25, 2014 at 10:15 pm

    Hello, i intend to control a car with its dynamic rigg, wheels suspension consisting of connectors and motors applied with rigid bodys etc. along a spline/rail path. A lot of variations with putting the car under nulls etc fail because the dynamics calculations are always in priority.The only way maybe would be to apply the first derivation values of the spline as input of the steering values using xpresso, as my current idea to realize it. Who has other ideas to proceed in another way. I do not intend to apply the ‘car drive’ plugin. Thanks Lothar

    Adam Trachtenberg replied 11 years, 5 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    November 26, 2014 at 3:22 am

    I think you can build it just like you would a car. Simple example would be using hinge connectors to connect the wheels to the axles and then put the align-to-spline tags on the axles to animate the motion. Example file: 8225_carrig.c4d.zip

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