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overrule dynamics, car steering along spline/rail
Hello, i intend to control a car with its dynamic rigg, wheels suspension consisting of connectors and motors applied with rigid bodys etc. along a spline/rail path. A lot of variations with putting the car under nulls etc fail because the dynamics calculations are always in priority.The only way maybe would be to apply the first derivation values of the spline as input of the steering values using xpresso, as my current idea to realize it. Who has other ideas to proceed in another way. I do not intend to apply the ‘car drive’ plugin. Thanks Lothar