Forum Replies Created

Page 49 of 494
  • Adam Trachtenberg

    December 23, 2015 at 2:00 pm in reply to: Dynamics Issue

    You probably have the Collision>Shape set to automatic, which uses a simplified “ghost” object to speed up the calculation. Try setting it to “moving mesh.”

  • Brian covered the bevel tool, which is really much better in version R15+.

    Here’s a couple ways you can minimize the creasing using SDS modeling:
    9576_sdsextrudeincylinder.c4d.zip

    I should have used two cylinders because the topology on the right kind of screwed up the topology on the left by creating an ngon over there, but I think you’ll get the idea. On the left hand side the idea is to widen out the loop in areas where you don’t want sharp edges or creases. The slide tool is useful for that.

    On the right the idea is to create a loop around the extrusion while adding as little additional geometry as possible, and maintaining an all-quad mesh.

  • There are ways to tweak the mesh for a better SDS result, but are you sure you really need to use SDS for this? Why not use the bevel tool which is much more straightforward?

  • I don’t know why it would be so slow. Is there a reason you’re not using the GoZ plugin to go back and forth?

  • Adam Trachtenberg

    December 12, 2015 at 5:07 pm in reply to: viewport lag / freeze

    Sounds like it might be a graphics driver issue. Have you updated to the latest drivers?

  • Adam Trachtenberg

    December 12, 2015 at 5:05 pm in reply to: Fitting image file as texture to single polygon?

    There’s no automatic way to do that. For a single polygon you’d want to set the texture type to flat projection and then use the Texture Tool to move/rotate/scale the projection to fit your polygon. Actually I guess the same would apply to multiple polygons. You can restrict the texture to one or more polygons with polygon selection tags.

  • Adam Trachtenberg

    December 10, 2015 at 9:37 pm in reply to: Viewer keeps entering model

    Probably be a good idea to scale that model up. When I import models I always try to remember to run the View>Frame Default command so I can see how big the model is in relation to Cinema’s normal scale. Super small or super big models can cause camera navigation and other problems.

  • Adam Trachtenberg

    December 9, 2015 at 6:33 pm in reply to: Flickering animation

    Yes, it’s almost certainly the low GI settings you’re using. Unfortunately getting the right balance between speed and quality is a time consuming process of trial and error. I would suggest you read the help section on Irradiance Cache at minimum.

  • Check the Viewport’s Options>Configure>View settings and make sure Textures is checked (the first option below “Linked Camera”).

  • Adam Trachtenberg

    December 9, 2015 at 6:00 pm in reply to: How to upgrade from r16 to r17

    You should have gotten an e-mail with the upgrade instructions if you’re MSA was in effect. I’d call your retailer or your local Maxon distributor (Maxon US if you’re in the States).

Page 49 of 494

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy