Adam Trachtenberg
Forum Replies Created
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Adam Trachtenberg
January 26, 2016 at 11:28 pm in reply to: random effector on a clone. how do I make the random effects end randomly?The weight parameter tells the Cloner how much influence an effector has.
Since the Random effector’s native weight was set to zero, and the shader effector was set to effect weight 100%, the Shader effector is determining the strength of the Random effector by controlling the clone weight.
The strength of the shader effector is controlled by the noise in the Shading tab. If the noise is solid white, the Shader effector tells the cloner that all of the clones get 100% weight and the random effector has it’s full effect. Conversely, if the noise is full black then the clones have no weight and the shader effector has no influence.
Animating the brightness of the noise breaks up the transition from white to black so the clone weights don’t all change at the same time.
hth
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Adam Trachtenberg
January 26, 2016 at 3:08 am in reply to: Getting coordinates from object spherized with Wrap deformerI would create a point where the red sphere is located, if there isn’t one there already. You can use the knife tool for this. Then use Xpresso’s point node with the “deformed points” option to get the real position of the point. You can feed that position into the null’s position input.
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Adam Trachtenberg
January 26, 2016 at 2:55 am in reply to: random effector on a clone. how do I make the random effects end randomly?It’s a little tricky but not hard once you know how to do it. What you’ll need to do is NOT animate the strength of the Random effector, but instead use a Shader Effector to control the weight of the Random Effector. A noise shader goes in the Shader Effector’s shading tab and you animate the brightness of the noise.
Steps:
* apply shader effector to cloner;
* in the effector’s parameters tab, set “modify weight” to 100%;
* turn off the default scale parameter;
* add a noise shader (world space) in the shading tab and animate the noise brightness from 100% to -100%;
* in the random effector’s falloff tab, turn weight down to 0%.Example: 9710_staggeredunrandomize.c4d.zip
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GPU has no effect on rendering in Cinema, at least using the native renderer. There are several third party GPU engines available, however.
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Yeah, it’s been absorbed into the tag. AFAIK it can do everything the object could do and more.
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Adam Trachtenberg
January 25, 2016 at 12:10 am in reply to: Animating Horizontal Spacing and Roatation of MoTextWhy do you have to make it editable? You can animate the Transform>Rotation parameter in the MoText Letters tab, or use a Plane Effector and animate the rotation parameter.
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So you want to render the viewport display? In render settings, top-left corner, set the renderer to software or hardware.
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You can move a parent without it’s children by holding down the 7 key.
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What are you exporting TO? If you’re going to After Effects you can save a compositing project file (render>save options) that will export camera data and various other data depending on how you set up your file.
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Can’t make any promises but I would have a look at it and see what I can do.