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Getting coordinates from object spherized with Wrap deformer
I’ve got a world map I am spherizing from flat to a globe using the Wrap deformer.
I’ve got a small red sphere on the map as a city marker. As the map animates from flat to spherical the little red city marker follows the wrap and sticks on it’s place in the world- visually.
In coordinates, however, the sphere stays locked to the flat, unwrapped plane.
How can I get a null to access the wrapped PSR coordinates of the city marker sphere so I can export nulls to AE or even do it in C4D?
Thanks!