Adam Trachtenberg
Forum Replies Created
-
Click on the texture name (movie file name) and that will bring up another dialogue. At the top-right there’s an “Animation” tab. Go in there and click the “calculate” button, or assign other options if needed.
Then, in order to see the animation in the viewport, click the material’s Editor tab and check the “Animate Preview” box.
-
You can load the 2d animation into a material in Cinema and put the material on a plane. You would load the same material into the material’s alpha channel to knock out the background. That will give you most of what you want, but not thickness.
For thickness, you might try loading the alpha channel into the material’s displacement channel, but I’m not sure if that would work.
There’s a pay plugin that would allow you to create an animated extrusion from the alpha channel, but it’s a little pricey: https://cinemaplugins.com/c4d-plugins/vectorizer-professional2/
-
Adam Trachtenberg
February 3, 2016 at 5:14 pm in reply to: Animating book pages flying in the air and making shapes…Maybe this will give you some ideas for a starting point:
9745_flyinpaper.c4d.zip -
Adam Trachtenberg
February 2, 2016 at 4:57 pm in reply to: “Shapy” lights projected through transparent/translucent materialsAnother option, which renders much faster than subsurface scattering, is to use the Effects>Backlight shader. Backlight essentially projects lights and/or shadows onto the back side of a planar object. You can get the noise effect by using the Noise function of the lights or, as in my file, you can place a texture on the lights which acts like a gobo. I’ve used a spherical gradient with animated turbulence in the textures’ transparency channel, but you can use any kind of noise or combination of noises (layer shader).
Example: 9736_backlight.c4d.zip
-
If you open Cinema preferences you’ll see a button at the bottom of the dialogue that’s labeled “Open preferences folder.” If you click on that it’ll open a folder that has a library folder inside. When you open the library folder you’ll find a file called “user.lib4d”. Copy that file to the same location on your other machines. It includes any bitmaps that may be in your materials.
-
When you say “enable axis,” do you mean the axis icon to the left of the viewport? If so, the point of that is to allow you to move the axis without moving the object itself (except primitive objects).
-
A skilled modeler could model it in Cinema or another program. Or you could use a professional scanning service.
-
Adam Trachtenberg
January 30, 2016 at 3:30 pm in reply to: error message perhaps linked to turbulenceNo way to know from that message, but if you send the crash report to Maxon they should be able to tell you what’s going on.
-
You can use multiple tiles but it’s not especially straightforward. Basically you just add additional textures/texture tags and then adjust the texture tag’s “offset u” and “offset v” parameters to reference UVs that aren’t on the main tile. You’ll also have to turn off the texture tag’s “tile” option.
-
Adam Trachtenberg
January 28, 2016 at 2:26 am in reply to: How did he do this? Tear/peel effect coming animating off a logoPossibly as simple as a stacked material with animated alpha.