Forum Replies Created

Page 21 of 494
  • Adam Trachtenberg

    December 1, 2016 at 11:04 pm in reply to: Particles move along Spline

    Deformers only work on real geometry — not generated particles.

    If you have Thinking Particles there’s a preset in the Content Browser for moving particles along a spline.

  • Adam Trachtenberg

    November 29, 2016 at 12:59 am in reply to: Animation Sliders

    Another thought: the best way to do this would probably be to save out a bunch of meshes as interim “poses” but instead of using the morph tag, put them in a Cloner. Set the clone mode to Blend and the number of clones to 1.

    Then apply a Plain Effector with all parameters turned off. Use the “effect clone” slider to morph between the poses.

  • Adam Trachtenberg

    November 28, 2016 at 11:24 pm in reply to: Animation Sliders

    No, it’s not really an animation, although you could improve the result by adding additional in-between states to the morph tag.

  • Adam Trachtenberg

    November 27, 2016 at 11:05 pm in reply to: Black screen when rendering in picture viewer

    Can you attach your file?

  • Adam Trachtenberg

    November 27, 2016 at 11:03 pm in reply to: Animation Sliders

    Best way to do this is probably with a Morph Tag. Basically you’d save a copy of the open curtain and a copy with the closed curtain. Add a Character>Morph Tag to the closed curtain. The tag properties will ask what you want to morph and you should check only “points.” You can delete the Pose0 that the tag creates by default. Then drag your closed curtain mesh into the poses box and click “no” for a relative morph. Now, when you check the Animate box at the top of the dialogue you’ll have a slider to morph between the open and closed states.

  • Adam Trachtenberg

    November 19, 2016 at 12:15 am in reply to: How do I create a python script for a specific tag?

    Scripting, not my thing unfortunately. I think you’d have better luck submitting this question at the CGTalk C4D forum: https://forums.cgsociety.org/forumdisplay.php?f=47

  • Adam Trachtenberg

    November 18, 2016 at 2:15 pm in reply to: C4D Abstract Morphing Paint styles

    I would guess that the majority of these are based on animated noise shaders, probably combined with the colorizer and other shaders.

  • Adam Trachtenberg

    November 17, 2016 at 3:45 pm in reply to: Bad lighting on textures?

    Where did you get the textures? Normal maps can be a little complicated. There are a number of types (Object, World, Tangent) and different formats (all the check boxes in the Normals Channel). Generally speaking you need a tangent-type map of your object is going to be deforming.

    From the help file:

    The following rule of thumb applies to the most common method, Tangent:

    • If the Normal texture is mostly light green, activate Swap Y & Z (Y up).
    • If the Normal texture is mostly light blue, deactivate Swap Y & Z (Y up).

  • Adam Trachtenberg

    November 16, 2016 at 3:39 am in reply to: Spotlight with a custom shape

    Use whichever type of spot you want, but set Visible Light to “Inverse Volumetric.”

  • Adam Trachtenberg

    November 12, 2016 at 9:00 pm in reply to: Fold my Design in Cinema 4D R18

    Did you install the content in addition to the demo? Can’t remember if it works that way.

    The preset is located in the Visualize>Presets>Tools&Helpers folder.

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