Adam Trachtenberg
Forum Replies Created
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The presets are saved in proprietary archive files (*.lib4d), but there are a number of ways to get at the texture files: https://forums.cgsociety.org/showthread.php?f=47&t=1140736
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Really hard to tell just from looking at the video. Do you have any keyframes set? Could it be a priority problem with conflicting expressions? Are the pieces bound correctly? Hard to say without being able to look at the file.
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If you already have DPIT Effex then I would start with that. It is the most complete liquid simulator for Cinema (not counting Realflow, which is more of an import plugin). The only other option is X-Particles which is easy to use but pretty basic.
Another option would be to check out Blender, which is free. It has a liquid simulator but I’ve never tried it.
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What version of Cinema are you using? If it’s pre-R15 then you would need to use the full animation setting, as opposed to camera animation. If it’s R15 then “full animation mode” should be checked in the GI effect’s cache files tab.
But my first thought when I saw the screen grab was, why are you even using GI for this when there’s hardly any bounce light going on and you could use 3-4 standard lights instead?
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Adam Trachtenberg
December 10, 2013 at 11:03 pm in reply to: physical render or vray or switch to learn maya for real world photo realistic renderInstead of switching applications you’d be much better off putting some time in learning one or two of the render engines available for Cinema. That way you’ll just have to learn a render engine instead of having to learn a new render engine AND a whole new 3D application (and Maya is not so user friendly as Cinema).
With Cinema you can use vRay, Mental Ray (Maya’s render engine), Octane, Oxygen, Maxwell, and a number of other render engines, in addition to the standard and physical renderers. Many Maya users doing photorealistic work rely on vRay.
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Your computer isn’t very fast and raytraced DOF is slow, so it’s going to take a while. You might try rendering a depth pass and doing DOF in post.
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Adam Trachtenberg
November 25, 2013 at 9:16 pm in reply to: Offset position of each object in a groupYeah, if they all start out in exactly the same space it won’t work. Why don’t you put them in a cloner set to the same number as the number of objects you have? Then you can apply the random effector normally.
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Adam Trachtenberg
November 25, 2013 at 4:25 pm in reply to: is this a good computer for rendering only?If it’s just for rendering there’s absolutely no reason to spend money for a high end video card. Stick a $100 NVidia or ATI card in there.
In terms of render speed, it’s a combination of core speed and the number of cores. Here’s a good source for determining the render speed of various systems in Cinema: https://www.cbscores.com/index.php?sort=rend&order=desc
That said, I’m not sure why your renders are so slow on your current machine. Might be that you could optimize things on the Cinema end.
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Adam Trachtenberg
November 25, 2013 at 4:12 pm in reply to: Offset position of each object in a groupThe random effector will work if you set the random mode (effector tab) to noise or turbulence.
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If you set the mode to camera animation, IR cache, and render to the picture viewer, it should render the whole prepass and then render the frames. Then, if you enable “autoload” in the cache files tab, the next time you render it should not recalculate the cache (unless you’ve changed something in the scene). If you want to prevent recalculation you can disable the autosave option.