Aaron Star
Forum Replies Created
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Aaron Star
April 27, 2015 at 8:16 am in reply to: Best Practice for cutting video with 2-camera scenesI normally make Video Tracks 1 and 2, cameras A and B. Make the audio tracks 1 and 2 to relate to the cameras. Sync the camera sound together, then group the audio and video of clips to together. If you have a 3rd audio track like location a sound recorder, then sync that and include with the camera A/B grouping.
Video track 3 would be B-roll.
Video track 4+ would be graphics, …Now when editing the time line, all you need to do is make a cut (s) and mute the video track clip that you do not want seen, this make for a faux multi-camera cutting mode. I find that using the multicam editing mode is more useful on long form recording, like and events. Shorter work, you can run into problems trying to make changes after the fact. If Camera 2 is only going to be lightly used, put camera A on top, or mute camera b overall and unmute only when needed.
Group the synced clips individually as a unit at the beginning. This is the best way I find to keep things from getting out of sync, when moving things around with Ripple edit. Cntl+L, and live with Ripple off and use it only when needed. I find this keeps tracks aligned better, and run into less sync mess when clips start moving.
Track 5+ is normally a blank/open track, useful for make an edit/split across all media below. If you do not have this, selecting a clip will edit only the selected clip which is problematic when working with grouped clips.
Pluraleyes can help with project setup, and audio clip sync at the beginning.
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One idea I did not see mentioned, is to create XDCAM.MFX proxies of your camera source footage. Point your project file at the proxies, then do the project “save as”-“copy media” check box. Vegas should copy media on the timeline, and smart render trim the media files down to only what is used. Issuing a Tools>Clean Project Media may also keep unnecessary unused media from being copied.
Unfortunately, I tend to create an organized file folder structure for my vegas projects. Vegas, when saving as-copy media just dumps all media into a new single folder.
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Aaron Star
April 26, 2015 at 1:21 am in reply to: [Sony Vegas Pro 13 ] Video quality degrades upon import?In the past I have done screen captures using MS Encoder 4 – Screen Capture” on a 2nd monitor. These files can be opened in Vegas, and then converted to XDCAM or some other format for editing.
Other times I used a 2nd computer capable of running something like a Blackmagic shuttle or Pcie capture card. Then use the Blackmagic capture tool to capture to uncompressed, or MJPEG. Connect the 2nd or 3 monitor connector from your gaming PC to the Blackmagic car, select clone monitor, and set to 1080p. Then on the 2nd PC, configure the Blackmagic software to capture the HD signal. MJPEG will edit well in Vegas, and the 2nd PC means you are not limiting the game FPS with capture load.
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Aaron Star
April 26, 2015 at 1:07 am in reply to: Sound Forge & Sony Movie Studio 13 Suite (editing & saving audio)When exporting the audio, make sure to check the box render only selected area. Export the edited audio as a new .WAV file. Using tool bar export features may open all audio in the timeline for edit in Sound Forge. Most audio effects and repairs are available as effects or time line effects inside Vegas. I rarely find a need to edit in Sound Forge.
You do not offer any details on the video types you are working with or trying to render to. Rendering video in Movie Studio does not use GPU accel, and could also be frames per second limited in software. Sony does this as the carrot to upgrade to pro. Most likely your video source format conversion, and your system specs could be holding back your video render. Also video composites, effects, and rendering in BEST can add significant time renders.
I always recommend to people that are having a hard time with rendering and editing in Vegas MS, or Pro, to try this:
1st – render all .mov/mts/camera raw footage to XDCAM.MXF/.MP4.
XDCAM.MXF offers smart render speed.
XDCAM has lower system requirements to work, and is highly optimized in Vegas.
Project Settings – Use the match media format button on prject settings dialog.
Render As – Then use the = check box in the render settings to match the project settings.2nd – Edit the XDCAM converted files, and render final to project settings that match the XDCAM files.
3rd – At this point you can render an XDCAM edited master file, and then use Handbrake to convert to .MP4. The XDCAM.MXF file can also be directly uploaded to YouTube, no .mp4 conversion is necessary.
Alternatively you can render to Sony AVC.mp4 directly from Vegas MS.
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Aaron Star
April 21, 2015 at 7:43 pm in reply to: Color curves vs. Brightness & Contrast – which is better to brighten a clip up?Color Correcting is the technical act of correcting colors that do not seem to be true for the lighting.
Color Grading is the artistic act of adjusting color and levels to achieve a specific look.
I would do color last, because you tend to impact saturation levels when you apply adjustments to your mids (gamma), highlights (Gain), and Blacks (Offset.) I used to use color curves mainly, then switched a long time ago to using only the Color Corrector plugin.
The Softcon plugin may help that dark flat footage, if you like the look and have time to tinker. you can stack your plugin and change the way Softcon operates by adjusting the color corrector plugin below it.
The cookie cutter windowing is a manual process, but what is wrong with key frames. The best art is not automated, it is a manual labor of passion. I will have 3-4 layers of windows to enhance contrast or improve latitude. If you are doing mainly handheld, you can use something like Blender to track the footage, then apply your window to a track point. There is no auto professional plugin. Plugins like magic bullet are just snake oil, being sold to people that have little creativity or patients to develop their own style.
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You could try cut and pasting the events from the timeline into a new vegas timeline. Save new file. Exit and restart. Other than that, could be corrupted video, bad computer hardware, who knows. Its really up to you to determine this.
posting images of what you are seeing, might help more people help you.
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I agree with Steve. There will most likely be a Vegas 14 or some type of merger with Catalyst. My understanding is that Catalyst has a whole new video engine built from the ground up. Vegas will either get the engine overhaul, or Vegas will become the new movie studio. Vegas after all these years has more of a consumer branding. (this coming from someone that used the Sonic Foundry version of Vegas 1.0 after seeing a demo at NAB back in the day.)
I just hope Sony does not make like 5 products that we need just to get something done and out. I appreciate developing a pipeline style of applications, but the numbers of people working that way has to be very small compared to video production of today. 20 years ago video production was highly specialized, today its would seem to be more about all-in-one. My guess is marketing and profits prefer 5 applications that require subscription or continual licensing purchases.
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Aaron Star
April 20, 2015 at 2:30 am in reply to: Color curves vs. Brightness & Contrast – which is better to brighten a clip up?google “power windows film grading” you can use a combination of blurs and cookie cutter tool to lighten areas while keeping the other dark areas from graining up to much. Then run the composite through something like Neat.
Mostly you should reshoot that footage, and hire a camera guy that uses lights, fast lens or understands high ISO shooting.
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Aaron Star
April 20, 2015 at 2:19 am in reply to: Sony Vegas Pro 13 build 444 , severe cpu spike with TEXT drop shadowAre you using cracked software? Sometimes hackers put the triggers on the most common functionality.
Drop shadow will add a lot of overhead during timeline playback, but not continue when the timeline is at rest.
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If you are worried about heat, and you have an air compressor, blow out the cool fins. Some disassembly may be required, some laptops may not require this. Use a screw driver to hold the fan from spinning to fast. The heat fins inside most laptops look like a clogged dryer lint screen after about 6 months. Doing this every 6 months to a year can improve laptop stability, longevity, and reduce fan noise greatly.
Rendering on a laptop should not be any different than a desktop, only much slower generally.