Forum Replies Created

  • Zeyd Ayoob

    December 8, 2021 at 4:15 pm in reply to: Sculpting workflow

    No worries, very glad it helped!

  • Zeyd Ayoob

    December 7, 2021 at 3:58 pm in reply to: Sculpting workflow

    ( Basically where it lets you choose the level of geometry to export a copy of, choose one of the higher levels )

  • Zeyd Ayoob

    December 7, 2021 at 3:53 pm in reply to: Sculpting workflow

    Hey – does this help? ( watch to the end )

    https://www.youtube.com/watch?v=MvKB-2-OPhA

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Zeyd Ayoob

    November 10, 2021 at 1:49 pm in reply to: Animated 2D Text – which method is best ?

    Hi Joey. This is possible with both.

    In C4d it can just be created as part of the original scene, which is very straightforward. However, imagine your client needs you to then change what some of the text says – you now have to re-render your whole 3d scene again.

    So as you suggested, if you export the scene/camera data from C4d to AE, this will give you the flexibility to change the text content way faster directly within AE.

    Hope that helps.

  • Zeyd Ayoob

    October 25, 2021 at 5:59 pm in reply to: Cinema 4D (R23) Rendering failiure

    How annoying! Dont suppose youre out of hard drive space are you?

  • Also see absolutely no reason for this. I can tolerate sudden interface changes if they are either explained, or obviously beneficial. This has just been dropped on us without any care taken, as I can see.

  • Zeyd Ayoob

    August 17, 2021 at 12:05 pm in reply to: Volume Builder coordinate/PSR problem

    Thanks for the reply Andy – yeah I tried removing the pose morph tag as well, problem remains.

    I think I’ve literaly just found the issue, and came back to report it. I forgot that the original teeth have some very slight animation to them ( so slight I forgot about it ) and when the volume builders were built, the null that the source teeth were in was NOT zeroed out at the time, which has led to this problem.

    A classic example of becoming overwhelmed by a scene and forgetting the very early steps of setting it up! Im now having to rebuild it and see if the resolution Im suggesting above actually solves it. Will come back and update if so.

    Thanks again.

  • Hey Joe – what is animated – the WHOLE BRUSH null, or the objects within it?

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy