Forum Replies Created
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Ángel Molina lópez
October 5, 2019 at 7:37 am in reply to: Get sound from TV and headphones at same timeOk, thank you for your help, Richard. By the way, does this affect video playback or audio quality in any way?
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Ángel Molina lópez
October 4, 2019 at 8:06 pm in reply to: Get sound from TV and headphones at same timeSorry for my blunder. The source of the video comes from the PC and is sent to the TV using an HDMI cable. I am unable to play the audio simultaneously through the headphones and the TV and I don’t know how to configure the card.
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Ángel Molina lópez
September 25, 2019 at 9:47 pm in reply to: Audio in the track stops sounding during playbackWhat a crap then. How many gigahertz and cores is a processor required for proper editing? I reckon I’ll have to wait till I get a job xd.
And yes, I made a mistake writing the number. It’s 2.80 Ghz.
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Ángel Molina lópez
September 25, 2019 at 8:52 pm in reply to: Audio in the track stops sounding during playbackAnd I seem to remember that I installed the plugin a long time ago in a later version of Vegas and the same thing was happening.
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Ángel Molina lópez
September 25, 2019 at 8:50 pm in reply to: Audio in the track stops sounding during playbackHi,
I have an Intel i7 860 2.60 GHz (8 CPU) and the last build of Vegas 13.
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These are the specs. Sorry if I’ve gone too far providing information haha.
General
Complete name : E:PelisHouse 3×14.mp4
Format : MPEG-4
Format profile : Base Media
Codec ID : isom (isom/iso2/avc1/mp41)
File size : 835 MiB
Duration : 43 min 54 s
Overall bit rate : 2 657 kb/s
Writing application : Lavf58.12.100Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L4
Format settings : CABAC / 4 Ref Frames
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 43 min 54 s
Bit rate : 2 400 kb/s
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 (23976/1000) FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.048
Stream size : 752 MiB (90%)
Writing library : x264 core 148
Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=12 / lookahead_threads=2 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=abr / mbtree=1 / bitrate=2400 / ratetol=1.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
Menus : 3
Codec configuration box : avcCAudio
ID : 2
Format : AAC LC
Format/Info : Advanced Audio Codec Low Complexity
Codec ID : mp4a-40-2
Duration : 43 min 54 s
Bit rate mode : Constant
Bit rate : 257 kb/s
Channel(s) : 6 channels
Channel layout : C L R Ls Rs LFE
Sampling rate : 48.0 kHz
Frame rate : 46.875 FPS (1024 SPF)
Compression mode : Lossy
Stream size : 80.6 MiB (10%) -
I’ve read about that too. The problem is that I didn’t want to use another software for something so occasional. Anyway, I finally found that Adobe Audition has an effect that modifies the audio speed. It’s called Pitch Bender (process). Here, a tutorial.
https://www.youtube.com/watch?v=nLaF6-M6cuE
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Thank you for your answers. I’ve also seen that you can use shaders to simulate that the object has rounded edges when it doesn’t really has them. Is there a video that explains how to do that? I can’t find anything.
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In the Redshift forum, they have told me you must have a minimum virtual memory of 4GB to make it work. Too bad, really.
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You’re right Brian. I’ve already posted my problem on the Redshift forum. I went directly to the place I knew best, which is here. I have updated my card with the latest drivers and I haven’t downloaded version 6 and above of Redshift because they give me an installation error. I just wanted to see the “Rounded Edges” option offered by Redshift, which doesn’t alter the mesh but makes the edges look like they had fillet. I needed it because it’s impossible for a soft-bodied cube to keep its mesh rigid if it has fillet. It melts like an ice cream.