Hi, Brian, and thanks for your response! Unfortunately, I haven’t gotten any results be it through using the Collision Deformer or using Dynamics.
Currently I’m animating a couple of hands that fumble and drop a hard object they were carrying. So there’s a moment where theres the potential for a lot of meshes to cross, what with both hands and the object moving around in close proximity and actually “bouncing” one off the other.
When using the Collision Deformer, it doesn’t really avoid intersection as I would expect. And, then, when it sort of does, it basically turns the rigid object into a sort of jello that becomes really deformed with the collision… imagine a deflated balloon being deformed by the hands I was talking about. Only that at certain points the fingers just intersect and break into the object as if it were jello. So I can’t imagine setting a CD on all 2 objects: it’d be chaos!
And when trying dynamics, the solid object just goes through the collider… No matter what setting I try, it doesn’t actually collide. I’m assuming it has to do with the fact that when binding the IK skeleton to the character mesh, the mesh never actually moves, but is rather “virtually” replicated. (If I go in and edit the mesh, it appears in its initial state and not where its positioned by the IK.) So I’m guessing the collider is actually where the original mesh is, and not where it’s being positioned right now, which defeats the purpose I’m after, and I’m not sure how to get around that.
Right now, I’m animating the whole manually, which wouldn’t be a problem, except I’m not t all getting the results I’m after. First, I’m having loads of trouble getting C4D’s keyframe’s bezier controls to do what I want. Things get out of whack really fast. I don’t feel one has that much control of keyframes… perhaps it’s practice, but I come from AE, where I feel one has absolute control. Anyway, I also feel like the interaction between al objects I’m achieving isn’t at all fluid or natural, which is why I started trying with dynamics, but had no luck…