-
Randomise the same texture across several different objects
I’ve several objects in my scene that are supposed to be hanging moss, and for that purpose I’ve created a texture that includes a displacement made of noise. Now, I’m wondering how to get the texture on each individual object to randomise that displacement (i.e. randomise the noise that makes the displacement), so that all of my objects don’t seem like clones of the same object, which is what they seem to be now.
I know I can individually manipulate the texture on each object but I’m wondering if there’s a more time-saving way of going about doing this, which surely would be an asset to my workflow in the future.
As this is an animation, I can’t use the “world” space option for the noise, as it would slip as the the moss objects dangle and play around with dynamics. So I tried all other options and I either get the texture to stick but it’s the same in all objects, or the texture varies and it slips. The last I tried was the “raster” option, which gives me the very best displacement for my purpose but, again, it slips as the object moves. This last I’m not sure why, because the textures are set to UVW Mapping; I understand why “world”, “camera”, etc., would slip… but I can’t find info on what “raster” does, so it’s still a mystery.
If there’s a way of using “raster” and keeping it from slipping, that would be great
Thanks in advance for your input!