-
What is the tool or process called when one sets body parts to touch and interact with others but not intersect them?
I’m so new to C4D that I don’t even know what this is called exactly in order to look for answer online. Don’t get me wrong, I’ve spent hours and hours looking for one using every term I can think of and, unless I’m terribly wrong, I can’t seem to find any source of info. I did find one forum where the answer was (I paraphrase): This is done manually by the animator, because it would be overkill to set something up on the entire character that would avoid its body parts to go into other body parts… no one would animate the arm so far as to go into the characters torso!
Ok, but how about if I want my character to clap, or if I want two characters to hold hands, or if I want my character to hug an object or, even as basic as, if I want my character’s feet to walk naturally on a surface? I feel like, professionally, in these cases there has to be something used that makes two surfaces interact in a natural way. That is, avoiding any kind of natural overlap or intersections, allowing for “skin”, for instance, to somewhat give way and told itself to other surfaces while it’s being pressed against them…
In my research, the tool that I found might come the closer to obtaining this effect is the Collision Deformer. I’m wondering of using this with the objective I have is rather more of an inelegant workaround ir if, in fact, this is what is used professionally for this purpose.
Thanks in advance for your input!