Forum Replies Created

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  • William J. meyer

    April 28, 2009 at 6:57 pm in reply to: Pre-cpmp content not visible in Front view

    Blahtor,

    Well, I guess it was over a month ago–but I just experienced a similar issue and was searching through here — comparing your screenshot with my comp revealed what the prob was for me, anyway.

    If it helps you, I deleted an effect from my problematic precomp and it now acts as expected. I see the effect icon on your precomp also. I note that simply turning off the effect did nothing, but deleting it wholesale did the trick. In my case, shadows were acting erratically and now behave properly.

    If this doesn’t work for you, at least let me thank you for posting your screenshot which triggered my solution.

    cheers,
    -william

    The House That Jack Built
    https://www.thehousethatjackbuiltmovie.com

    OS X.5.5
    MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    January 13, 2009 at 3:35 am in reply to: MPEG Streamclip Audio Out of Sync

    Joshua,
    Yeah, sorry, I used MPEG Streamclip, That solved the problem I was having. Maybe it was a related problem and not identical. I wasn’t exporting VOBs but MOVs.
    Good luck!
    take care, wjm
    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com
    OS X.5.5 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400) ATI Radeon HD 2600 XT

  • William J. meyer

    January 7, 2009 at 8:36 pm in reply to: MPEG Streamclip Audio Out of Sync

    Hi! I just experienced the same issue today. I discovered somehow the frame rate field was empty in the Movie Exporter window. So I entered 29.97 and the resulting QT now had the audio properly synched.

    Hope that helps your situation!

    -william

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com
    OS X.5.5
    MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    September 8, 2008 at 7:42 pm in reply to: Best Way to do Realistic Snow in AE CS3

    Hi Trevor.

    Here’s a suggestion outside of AE CS3, but I used AE CS3 to composite and augment the results. Letting nature’s own “organic simulation” handle the tough stuff saved a lot of time and the results are very naturalistic.

    Fill a zip-lock bag with baking flour. Get a black drop cloth. Roughly open the bag below the camera’s field of view. The flour particles will shoot up. Blow on them if necessary/desired. Record the drifting flour using a long lens to create interesting depth of field on the “snow.”

    In AE, apply Knoll’s Unmult to the layer to create transparency from the black cloth. You might have to play w/Curves (stacked before Unmult) for cleaner results. Apply a Lens Blur to the footage and increase the Specular Threshold. Adjusting the Specular Brightness will give the brighter bits of flour that neat nearly-but-not-quite glitter quality you see in drifting snow on a clear, sharp day (at least here in Wisconsin!).

    But if you do go w/Particular, let us know your approach. 🙂

    take care, wjm

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com

    OS X.5.4 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    July 31, 2008 at 3:36 pm in reply to: Travel lines around the earth

    Hi Simon,

    How about this:

    Create two precomps of identical dimensions, twice as wide as they are tall. One of these will be your map of the Earth. The other will be the animation of your airplane routes over a transparent background.

    In a master comp, apply CC Sphere to each of the above precomps. Give the airplane route comp a slightly larger radius. Now the routes will bend over the Earth globe but maintain their starting point.

    Of course, you’ll have to fiddle with the CC Sphere controls to turn the globe properly toward the viewer.

    Bon chance!

    -william

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com

    OS X.5.3 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    July 24, 2008 at 4:18 pm in reply to: Multiple Arms

    Hi Josh!

    Depending on the shot I think it would easiest to do this in-camera, hiding another 2 people’s arms under a custom-made sweater resembling the one in the photo and obscuring their bodies with the foregrounded performer. If the shot(s) are more complicated, you’d probably have to shoot green screen and key/roto-out the other performers.

    If you want to use just one person, and not a green screen, then maybe consider timing a routine where one performer does all the arms offset in space and time and then you roto the arms out of the additional videos. Here’s a related tutorial on AE “cloning” using the same technique, but for whole bodies:

    https://www.durbnpoisn.com/films/cloneTut/index.asp

    I think the easiest and quickest way (though also the least “real”) is to cut out the additional arms just once from a still (say in Photoshop) and use AE CS3’s puppet tool to animate the arms, attaching them to the video footage of the perfomer.

    In every case but the first, the join between the added arms and the body will be the make-or-break point. Try pre-composing the arms and using feathered masks.

    I hope some of these ideas spark an approach for you.

    take care, wjm

    Now in post-production
    The House That Jack Built

    https://thehousethatjackbuilt.wordpress.com

    OS X.5.3 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    July 22, 2008 at 5:49 pm in reply to: CG Army

    Hi!

    Gareth Edwards was also interviewed by fxphd, and that may help you as well:

    https://www.fxguide.com/modules/fxpodcast/files/fxg-080204-attila.mp3

    Here’s a tutorial using the AE plug-in Trapcode Particular to generate a crowd:

    https://www.wonderhowto.com/how-to/video/how-to-make-a-crowd-with-particular-in-after-effects-18735/

    I also think you could use Lloyd Alvarez’s 3D layer distributor script to spread out your greenscreen footage to create the army. It would take a little sting off doing it by hand:

    https://aescripts.com/2006/06/12/3d-layer-distributor/

    By the way, I have not tried any of these, but have been thinking about it. 🙂

    take care, wjm

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com

    OS X.5.3 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    July 17, 2008 at 8:43 pm in reply to: Rendered notification

    Hi.

    Besides disengaging the sound, you could change it to something fun.
    The folks at Toolfarm have this little tutorial…

    https://www.toolfarm.com/tutorials/rndrsnd.html

    That way, R2-D2 can beep at you when a render is complete. 🙂

    take care, wjm

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com

    OS X.5.3 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    July 16, 2008 at 4:19 pm in reply to: TV Flicker Projection

    Hi Brian,

    Trying to imagine the shot as you described…

    …you’re trying to recreate the flicker of TV light against the actor, as well as the shadow on the back wall…

    …I think I would cut out the actor and the chair using masks in order to create an empty wall without the constant shadow you mentioned (perhaps I would use Photoshop’s clone tool on a still frame from the footage, or find a free texture map online), and then likewise create a mask of the shadow that you did shoot. So, I’m suggesting three layers. Top layer: masked actor, chair and foreground. Middle layer: masked shadow. Bottom layer: New, empty wall.

    Now you can control the shadow’s exposure, etc with color correction filters and try-out the wiggle expression on its opacity.

    I think you can get decent results depending on the accuracy of your masks.

    As far as the flicker of light on the rest of the scene, I’d try an adjustment layer with the Exposure filter and use the expression pickwhip to connect its strength to whatever you’ve keyframed or expressioned on the aforementioned shadow layer.

    I’m just brainstorming.

    take care, wjm

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com

    OS X.5.3 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

  • William J. meyer

    June 17, 2008 at 4:58 pm in reply to: QT’s exported are too bright

    Kevin,

    I read about a workaround this morning on Video Copilot:

    https://www.videocopilot.net/blog/?p=197

    with an original thread on CgSociety:

    https://forums.cgsociety.org/showthread.php?f=10&t=643310

    The solution saves the gamma changes in the file itself, so clients on other machines should see what you see without the need for pref changes.

    ciao,
    wjm

    Now in post-production
    The House That Jack Built
    https://thehousethatjackbuilt.wordpress.com

    OS X.5.3
    MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
    ATI Radeon HD 2600 XT

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