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CG Army
Posted by Joel Knoop on July 21, 2008 at 8:19 pmHi Andrew.
Love your work.I am currently attempting to recreate an army out of 1 man shot on green screen. This is a reenactment of a biblical army. I am planning to shoot the guy in several positions doing various things to help keep it random. I am also going to shoot him on a turn table to get all angles of the body.
After doing more reading I see that I should probably be on “Massive”. That is out of the question on this particular budget.
This project used AE and photoshop…
https://www.digitalartsonline.co.uk/features/index.cfm?featureid=1703I am not sure how this guy used the two…
Any suggestions on how to accomplish this with minimal loss to quality?Thanks!
Joel
Benjamin Tattersley replied 17 years, 9 months ago 5 Members · 6 Replies -
6 Replies
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William J. meyer
July 22, 2008 at 5:49 pmHi!
Gareth Edwards was also interviewed by fxphd, and that may help you as well:
https://www.fxguide.com/modules/fxpodcast/files/fxg-080204-attila.mp3
Here’s a tutorial using the AE plug-in Trapcode Particular to generate a crowd:
https://www.wonderhowto.com/how-to/video/how-to-make-a-crowd-with-particular-in-after-effects-18735/
I also think you could use Lloyd Alvarez’s 3D layer distributor script to spread out your greenscreen footage to create the army. It would take a little sting off doing it by hand:
https://aescripts.com/2006/06/12/3d-layer-distributor/
By the way, I have not tried any of these, but have been thinking about it. 🙂
take care, wjm
Now in post-production
The House That Jack Built
https://thehousethatjackbuilt.wordpress.comOS X.5.3 MacPro 8-core (2X 2.8GHz Quad-Core Intel Xeon 5400)
ATI Radeon HD 2600 XT -
Adam Rose esq.
July 23, 2008 at 11:48 amhere’s an awesome 4 min video of how to make an entire normandy beach landing out of 3 people:
https://prolost.blogspot.com/2008/01/bbc-are-dv-rebels.html
BBC thing.
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Da Sh
July 23, 2008 at 9:05 pmI would also like to see Andrew’s take on creating armies or large amount of people.
If you’re planning on battle scenes that go on the background, you’ll need to have 2 people fighting in many different styles. (Like 4 or 5 different combinations) and then put them on the background either by hand or by using the 3d script distributor found at aescripts.com. You also must randomize their start and end times so that they don’t look like robots. Now these are already in the article you linked to. But a few tips may help.
This method works well if you plan the shot. If you use high angle, it will become much harder to use this method because the greenscreen footage would also need precise angle calculation to go with the high angle shot. So you should shoot the video from eye level or a bit above eye level.
If you only plan on building an army that just stands there or marches somewhere, the difficulty depends on the way you shoot the scene. For example, if you plan on moving the camera sideways facing the army, you can’t just have the person shot directly. Because that way you wouldn’t be able to see the edges of the actors that pass by. You would need greenscreen footage that is well-matched with your shot. These are the most amateurish ways I suppose.
If you want armies marching and camera moving freely, than that would require 3d programs.
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Joel Knoop
July 23, 2008 at 9:28 pmThanks for all the input.
The army is actually just standing – maybe beginning their march forward. Kinda like the Braveheart battle line. Not fighting yet, but looking mean and aggressive. The tough part is my CG camera move is going to fly up and away – out of the valley where the army is – and come to rest at a crest overlooking the army.I appreciate all the input and look forward to any more that might be out there.
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Da Sh
July 24, 2008 at 7:17 amSo you’re saying that the camera will fly, I suppose that means you’ll shoot the scene from a high angle and also with a moving camera, exposing sides or edges of the army. You can still use the 2d method but it would require precise timing and angle calculation to match the greenscreen footage with the real-life one. If you won’t combine it with a real life footage and just need the army in After effects, then it may become easier to do it. But I’m not sure if it will work very well. If Andrew makes a tutorial about this, I bet he will use 3d.
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Benjamin Tattersley
July 28, 2008 at 1:20 pmIve had a long think about this and if you have trapcode particular you should be able to use the grid emitter to emit your footage as a particle. then you can use AE’s 3d camera to move aroundd your scene. Quick camera moves with motion blur should disguise the fact that the layers all orient towards the camera.
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