Forum Replies Created

Page 64 of 1278
  • Walter Soyka

    September 4, 2019 at 6:56 pm in reply to: Camera settings (setup for more efficient render)

    Depth of field is another render-time-increaser. It’s tough to say what else to look into to speed up your renders without seeing your project.

    If you have a reasonably powerful system, you might want to look into RenderGarden to speed up your final renders:
    https://www.mekajiki.com/rendergarden/

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    September 3, 2019 at 8:59 pm in reply to: Camera matching with Front view?

    Ae can’t render an orthographic view, but you can get close if you position the camera very far away and zoom it in.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 23, 2019 at 12:12 am in reply to: 3D Room

    I think that’s a reasonable approach that will help keep the project organized and flexible.

    Depending on just how 3D you need this to be, you might consider looking into Element 3D (third-party plugin) or CINEMA 4D Lite (bundled with Adobe CC).

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 23, 2019 at 12:10 am in reply to: Object bending and following a 3d path

    Here’s one approach: (1) lay out the animation on a comp which is mean to be the unfolded cube, then (2) make several square precomps, repositioning the unfolded cube in each to create the individual faces of the cube, then (3) build the cube from the precomps in step 2 with 3D layers.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 20, 2019 at 5:20 pm in reply to: What, if anything, do I look for in a Graphics Card?

    I agree with Tomas: stick with the Geforce. There will be no benefits to using a Quadro with Ae.

    I think it’s smart to start looking to new GPUs for Ae, as the Ae team has been moving more and more processing and effects onto the GPU with each release — but improving Ae performance is still an ongoing process, and Tomas is right again that you should moderate your expectations for improvement.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 20, 2019 at 5:14 pm in reply to: Sequenced render via Media Encoder

    Christopher Green offers a script called “Queue_Comp_Sections” that we use almost daily to manage multiple render segments from a single comp:
    https://www.crgreen.com/aescripts/

    Stay classy and click his Donate button if you find his scripts helpful!

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • After Effects saves rendered frames to memory and to disk, to make subsequent previews and renders faster. If you ever see an incorrect stuck frame, try purging that cache:

    Edit > Purge > All memory and dish cache…

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 16, 2019 at 2:31 pm in reply to: Time remapping video – why doesn’t it render?

    [Robin Fearon] “Where is the frame blending switch and what is its relevance?”

    Here’s the frame blending switch:

    If you leave frame blending OFF, time remapping will not create any new frames from the source material. For example, if you’re remapping 2 frames to 4 frames, Ae will hold the first original footage frame for two frames, then the second original footage frame for two frames.

    If you enabled frame blending, Ae would synthesize new frames in between the originals, giving you smoother motion (but the possibility of noticeable artifacts).

    There are two frame blending modes: frame mix (which dissolves the two adjacent source frames together, with emphasis given to the frame that’s closer in time), and pixel motion (which analyzes the motion in the existing footage and attempts to interpolate that motion to the in-between frames).

    [Robin Fearon] “Perhaps you could tell me, is it better to time remap footage or footage within a composition?”

    It shouldn’t matter technically. I’d say do whichever is easier to keep organized in your project.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 16, 2019 at 2:20 pm in reply to: Absorbing Radio Waves – Dynamically

    Maybe you could use Newton for this simulation:
    https://aescripts.com/newton/

    It might be worth trying the demo.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    August 16, 2019 at 2:18 pm in reply to: Put AE cache or Windows System on M.2 Drive?

    I’d definitely put the system on the M.2 drive. If you have the space, you could put the cache there, too.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

Page 64 of 1278

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy