Tylor Larson
Forum Replies Created
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What I have done in the past is to group all the paint stroke art work together in one layer and then duplicate that layer. I would lock the top layer and then go and use “live paint” on the bottom layer. The live paint tool will remove all the paint strokes. This is why you need to duplicate the layer so you can. Have the stroke appear over the fills. Here is a. Tutorial on the tool.
https://www.creativepro.com/article/illustrator-how-to-live-paint-is-a-bucket-of-fun
This explains how it works. It is really simple once you get the hang of it. Just be aware you might need to create a couple patch layers for anywhere the paths are open.
The other option is it just to group all your artwork together and make a new layer below. On that new layer you would have to pen out a simple shape that would be the fill for your artwork. I hope this makes sense.
Good luck and I love you illustrations.. Nice work!
Ty
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Tylor Larson
October 23, 2012 at 3:44 pm in reply to: Video Copilot Element 3D iPad 2 model for App Demohttps://www.turbosquid.com/Search/Index.cfm?keyword=ipad&x=0&y=0
i just did a search for ipad on turbo squid… which has some free files and some paid files. i would suggest trying out the OBJ files and importing them into Element… check out VC site for instructions on importing the file and getting the textures re-connected. i did a test a when it came out on a simple truck file and it worked just fine.
Ty
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also are you using Easy Ease on your keyframes? some times this causes the Camera to surge or bob. again i would suggest following Calvin Gaunce advice and changing to a top or side view and zoom out wide so you can review the camera movement. that should give you a clear understanding of the movement issue.
TY
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https://www.borisfx.com/units/film_look.php
this has a “Bad Film Effect” which should give you the look you asked for. there are other packages out there that do something very similar… just do a search for Bad or damaged film effect.
Ty
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Tylor Larson
October 23, 2012 at 2:42 pm in reply to: Illustrator to After Effects : Gradient and jagged edgeIn the past when this happen to me. I was under deadline and just photoshopped it away.. but the issue is usually caused when something like a drop shadow or a glow is applied, or to a layer or a miss aligned layer. to check this go into your illustrator file and hit Command Y. This puts illustrator in Outline Mode. this will let you check to see if there is some layer that aren’t lining up, Hit Cmd+Y to go back… also check the layers for the Ear and jaw and make sure there isn’t a white stroke on the layer. to check this make another layer in Illustrator and make a black square at the bottom of your layer stack. Make sure to trash this layer once you are done testing. This black layer should help any stray stroke or effects to stand out. Lastly again, i would suggest running “Expand Appearance.” This will Rasterize any effect. Namely if you used any of the Photoshop filter effect in illustrator. any effect left unexpanded usually is the issue. the last thing you can try is to offset the beard and ear gradient layers. My guess is that AE is struggling to reproduce the location data of the two layers sense they are in same spot… again that is just a guess sense i don’t know how you have the AI file built. to offset the paths simple select the paths of the layers and go to Object/Path/Offset Path Please make sure to check this as a solution on the forum if it works.
Ty
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Tylor Larson
October 22, 2012 at 8:39 pm in reply to: Illustrator to After Effects : Gradient and jagged edgeyou should try rasterizing the beard… you could also just export a JPG of the head as a PSD and the Replace the AI layers in AE…
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Tylor Larson
September 20, 2012 at 10:55 pm in reply to: Creating a rope brush with a gradient mesh objecthere is what i would do. if it is just for a logo that i need to create just one time.
can you create the brush for the rope? don’t worry about the gradient just yet … just get the shape right and then expand the brush and the off set the paths with a really small negative value. then make the offset path a light yellow and the original path orange… then do a blend shape between the two.. i don’t have time to test this but you might need to regroup the paths.
also here is a link to some free illustrator brushes that should help you trouble shoot your problem in case having the gradient as part of the brush is critical.
https://www.tripwiremagazine.com/2012/05/illustrator-brush-sets.html
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so what happens if i open that psd and save it and then reopen it… ooh it doesn’t work again…
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not a problem. please make sure to check it as a solution on the forum.
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sorry for not getting back sooner. i was out of town.
the shadow isn’t really to hard.. it takes the right image… Start in PS. find the image you want and dodge and burn until you get the look you need… Also make sure the image is really big… i usually add a adjustment layer in photoshop… like hue/saturation. and I punch all the color out… then I add an adjustment layer of levels.. and crush it so there is no gray in the image. this should give you a really high contrast image with only black and white.
then I place this file in illustrator…. this is where i use live trace… play around with the settings. there are a ton of tutorials out there for this filter. once you are happy with it make sure to expand and clean up the mess that live trace makes.
as for the grunge. do something really similar but with a texture image. So the only difference is you are looking to isolate just the highlights of a grungy texture. Focus on finding something like a granite or sandstone texture.
again this is how i have done this before in the past. good luck.